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レポート概要
本調査資料はeスポーツ用ゲーム周辺機器の世界市場の現状について調査・分析し、2027年までの市場を予測しました。eスポーツ用ゲーム周辺機器の世界市場概要、メーカー別の競争状況と市場シェア、種類別市場規模(ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他)、用途別市場規模(個人用、商業用)、主要地域別市場規模(北米・アメリカ、ヨーロッパ、アジア・日本・中国・インド、中南米、中東・アフリカ)、関連企業の情報、バリューチェーン・販売チャネル、市場動向などを収録しています。 ・eスポーツ用ゲーム周辺機器の世界市場概要 ・メーカー別の競争状況、市場シェア ・eスポーツ用ゲーム周辺機器の種類別市場規模:ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他 ・eスポーツ用ゲーム周辺機器の用途別市場規模:個人用、商業用 ・北米のeスポーツ用ゲーム周辺機器市場規模2016-2027:種類別、用途別、国別(アメリカ、カナダ) ・ヨーロッパのeスポーツ用ゲーム周辺機器市場規模2016-2027:種類別、用途別、国別(ドイツ、フランス、イギリス) ・アジアのeスポーツ用ゲーム周辺機器市場規模2016-2027:種類別、用途別、国別(日本、中国、インド、韓国) ・中南米のeスポーツ用ゲーム周辺機器市場規模2016-2027:種類別、用途別、国別(メキシコ、ブラジル) ・中東・アフリカのeスポーツ用ゲーム周辺機器市場規模2016-2027:種類別、用途別、国別(トルコ、サウジアラビア) ・企業情報:Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoft ・eスポーツ用ゲーム周辺機器のバリューチェーン・販売チャネル分析 ・eスポーツ用ゲーム周辺機器の世界市場動向 |
Market Analysis and Insights: Global Gaming Peripherals for Esport Market
The global Gaming Peripherals for Esport market is valued at US$ XX million in 2020. The market size will reach US$ XX million by the end of 2027, growing at a CAGR of XX% during 2021-2027.
Global Gaming Peripherals for Esport Scope and Segment
Gaming Peripherals for Esport market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Peripherals for Esport market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2016-2027.
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
1 Study Coverage
1.1 Gaming Peripherals for Esport Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Peripherals for Esport Market Size Growth Rate by Type
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals for Esport Market Size Growth Rate by Application
1.3.2 Personal
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Gaming Peripherals for Esport Sales Estimates and Forecasts 2016-2027
2.2 Global Gaming Peripherals for Esport Revenue Estimates and Forecasts 2016-2027
2.3 Global Gaming Peripherals for Esport Revenue by Region: 2016 VS 2021 VS 2027
2.4 Global Top Gaming Peripherals for Esport Regions by Sales
2.4.1 Global Top Gaming Peripherals for Esport Regions by Sales (2016-2021)
2.4.2 Global Top Gaming Peripherals for Esport Regions by Sales (2022-2027)
2.5 Global Top Gaming Peripherals for Esport Regions by Revenue
2.5.1 Global Top Gaming Peripherals for Esport Regions by Revenue (2016-2021)
2.5.2 Global Top Gaming Peripherals for Esport Regions by Revenue (2022-2027)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Gaming Peripherals for Esport Sales by Manufacturers
3.1.1 Global Top Gaming Peripherals for Esport Manufacturers by Sales (2016-2021)
3.1.2 Global Top Gaming Peripherals for Esport Manufacturers Market Share by Sales (2016-2021)
3.1.3 Global Top 10 and Top 5 Companies by Gaming Peripherals for Esport Sales in 2020
3.2 Global Gaming Peripherals for Esport Revenue by Manufacturers
3.2.1 Global Top Gaming Peripherals for Esport Manufacturers by Revenue (2016-2021)
3.2.2 Global Top Gaming Peripherals for Esport Manufacturers Market Share by Revenue (2016-2021)
3.2.3 Global Top 10 and Top 5 Companies by Gaming Peripherals for Esport Revenue in 2020
3.3 Global Gaming Peripherals for Esport Sales Price by Manufacturers
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Gaming Peripherals for Esport Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Gaming Peripherals for Esport Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Gaming Peripherals for Esport Sales by Type
4.1.1 Global Gaming Peripherals for Esport Historical Sales by Type (2016-2021)
4.1.2 Global Gaming Peripherals for Esport Forecasted Sales by Type (2022-2027)
4.1.3 Global Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
4.2 Global Gaming Peripherals for Esport Revenue by Type
4.2.1 Global Gaming Peripherals for Esport Historical Revenue by Type (2016-2021)
4.2.2 Global Gaming Peripherals for Esport Forecasted Revenue by Type (2022-2027)
4.2.3 Global Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
4.3 Global Gaming Peripherals for Esport Price by Type
4.3.1 Global Gaming Peripherals for Esport Price by Type (2016-2021)
4.3.2 Global Gaming Peripherals for Esport Price Forecast by Type (2022-2027)
5 Market Size by Application
5.1 Global Gaming Peripherals for Esport Sales by Application
5.1.1 Global Gaming Peripherals for Esport Historical Sales by Application (2016-2021)
5.1.2 Global Gaming Peripherals for Esport Forecasted Sales by Application (2022-2027)
5.1.3 Global Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
5.2 Global Gaming Peripherals for Esport Revenue by Application
5.2.1 Global Gaming Peripherals for Esport Historical Revenue by Application (2016-2021)
5.2.2 Global Gaming Peripherals for Esport Forecasted Revenue by Application (2022-2027)
5.2.3 Global Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
5.3 Global Gaming Peripherals for Esport Price by Application
5.3.1 Global Gaming Peripherals for Esport Price by Application (2016-2021)
5.3.2 Global Gaming Peripherals for Esport Price Forecast by Application (2022-2027)
6 North America
6.1 North America Gaming Peripherals for Esport Market Size by Type
6.1.1 North America Gaming Peripherals for Esport Sales by Type (2016-2027)
6.1.2 North America Gaming Peripherals for Esport Revenue by Type (2016-2027)
6.2 North America Gaming Peripherals for Esport Market Size by Application
6.2.1 North America Gaming Peripherals for Esport Sales by Application (2016-2027)
6.2.2 North America Gaming Peripherals for Esport Revenue by Application (2016-2027)
6.3 North America Gaming Peripherals for Esport Market Size by Country
6.3.1 North America Gaming Peripherals for Esport Sales by Country (2016-2027)
6.3.2 North America Gaming Peripherals for Esport Revenue by Country (2016-2027)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Gaming Peripherals for Esport Market Size by Type
7.1.1 Europe Gaming Peripherals for Esport Sales by Type (2016-2027)
7.1.2 Europe Gaming Peripherals for Esport Revenue by Type (2016-2027)
7.2 Europe Gaming Peripherals for Esport Market Size by Application
7.2.1 Europe Gaming Peripherals for Esport Sales by Application (2016-2027)
7.2.2 Europe Gaming Peripherals for Esport Revenue by Application (2016-2027)
7.3 Europe Gaming Peripherals for Esport Market Size by Country
7.3.1 Europe Gaming Peripherals for Esport Sales by Country (2016-2027)
7.3.2 Europe Gaming Peripherals for Esport Revenue by Country (2016-2027)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Gaming Peripherals for Esport Market Size by Type
8.1.1 Asia Pacific Gaming Peripherals for Esport Sales by Type (2016-2027)
8.1.2 Asia Pacific Gaming Peripherals for Esport Revenue by Type (2016-2027)
8.2 Asia Pacific Gaming Peripherals for Esport Market Size by Application
8.2.1 Asia Pacific Gaming Peripherals for Esport Sales by Application (2016-2027)
8.2.2 Asia Pacific Gaming Peripherals for Esport Revenue by Application (2016-2027)
8.3 Asia Pacific Gaming Peripherals for Esport Market Size by Region
8.3.1 Asia Pacific Gaming Peripherals for Esport Sales by Region (2016-2027)
8.3.2 Asia Pacific Gaming Peripherals for Esport Revenue by Region (2016-2027)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Gaming Peripherals for Esport Market Size by Type
9.1.1 Latin America Gaming Peripherals for Esport Sales by Type (2016-2027)
9.1.2 Latin America Gaming Peripherals for Esport Revenue by Type (2016-2027)
9.2 Latin America Gaming Peripherals for Esport Market Size by Application
9.2.1 Latin America Gaming Peripherals for Esport Sales by Application (2016-2027)
9.2.2 Latin America Gaming Peripherals for Esport Revenue by Application (2016-2027)
9.3 Latin America Gaming Peripherals for Esport Market Size by Country
9.3.1 Latin America Gaming Peripherals for Esport Sales by Country (2016-2027)
9.3.2 Latin America Gaming Peripherals for Esport Revenue by Country (2016-2027)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Gaming Peripherals for Esport Market Size by Type
10.1.1 Middle East and Africa Gaming Peripherals for Esport Sales by Type (2016-2027)
10.1.2 Middle East and Africa Gaming Peripherals for Esport Revenue by Type (2016-2027)
10.2 Middle East and Africa Gaming Peripherals for Esport Market Size by Application
10.2.1 Middle East and Africa Gaming Peripherals for Esport Sales by Application (2016-2027)
10.2.2 Middle East and Africa Gaming Peripherals for Esport Revenue by Application (2016-2027)
10.3 Middle East and Africa Gaming Peripherals for Esport Market Size by Country
10.3.1 Middle East and Africa Gaming Peripherals for Esport Sales by Country (2016-2027)
10.3.2 Middle East and Africa Gaming Peripherals for Esport Revenue by Country (2016-2027)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Razer
11.1.1 Razer Corporation Information
11.1.2 Razer Overview
11.1.3 Razer Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.1.4 Razer Gaming Peripherals for Esport Product Description
11.1.5 Razer Recent Developments
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Corporation Information
11.2.2 Logitech G (ASTRO) Overview
11.2.3 Logitech G (ASTRO) Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.2.4 Logitech G (ASTRO) Gaming Peripherals for Esport Product Description
11.2.5 Logitech G (ASTRO) Recent Developments
11.3 Turtle Beach
11.3.1 Turtle Beach Corporation Information
11.3.2 Turtle Beach Overview
11.3.3 Turtle Beach Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.3.4 Turtle Beach Gaming Peripherals for Esport Product Description
11.3.5 Turtle Beach Recent Developments
11.4 Corsair
11.4.1 Corsair Corporation Information
11.4.2 Corsair Overview
11.4.3 Corsair Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.4.4 Corsair Gaming Peripherals for Esport Product Description
11.4.5 Corsair Recent Developments
11.5 Sennheiser
11.5.1 Sennheiser Corporation Information
11.5.2 Sennheiser Overview
11.5.3 Sennheiser Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.5.4 Sennheiser Gaming Peripherals for Esport Product Description
11.5.5 Sennheiser Recent Developments
11.6 Plantronics
11.6.1 Plantronics Corporation Information
11.6.2 Plantronics Overview
11.6.3 Plantronics Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.6.4 Plantronics Gaming Peripherals for Esport Product Description
11.6.5 Plantronics Recent Developments
11.7 SteelSeries
11.7.1 SteelSeries Corporation Information
11.7.2 SteelSeries Overview
11.7.3 SteelSeries Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.7.4 SteelSeries Gaming Peripherals for Esport Product Description
11.7.5 SteelSeries Recent Developments
11.8 Mad Catz
11.8.1 Mad Catz Corporation Information
11.8.2 Mad Catz Overview
11.8.3 Mad Catz Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.8.4 Mad Catz Gaming Peripherals for Esport Product Description
11.8.5 Mad Catz Recent Developments
11.9 ROCCAT
11.9.1 ROCCAT Corporation Information
11.9.2 ROCCAT Overview
11.9.3 ROCCAT Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.9.4 ROCCAT Gaming Peripherals for Esport Product Description
11.9.5 ROCCAT Recent Developments
11.10 QPAD
11.10.1 QPAD Corporation Information
11.10.2 QPAD Overview
11.10.3 QPAD Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.10.4 QPAD Gaming Peripherals for Esport Product Description
11.10.5 QPAD Recent Developments
11.11 Thrustmaster
11.11.1 Thrustmaster Corporation Information
11.11.2 Thrustmaster Overview
11.11.3 Thrustmaster Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.11.4 Thrustmaster Gaming Peripherals for Esport Product Description
11.11.5 Thrustmaster Recent Developments
11.12 HyperX
11.12.1 HyperX Corporation Information
11.12.2 HyperX Overview
11.12.3 HyperX Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.12.4 HyperX Gaming Peripherals for Esport Product Description
11.12.5 HyperX Recent Developments
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Corporation Information
11.13.2 Tt eSPORTS Overview
11.13.3 Tt eSPORTS Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.13.4 Tt eSPORTS Gaming Peripherals for Esport Product Description
11.13.5 Tt eSPORTS Recent Developments
11.14 Cooler Master
11.14.1 Cooler Master Corporation Information
11.14.2 Cooler Master Overview
11.14.3 Cooler Master Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.14.4 Cooler Master Gaming Peripherals for Esport Product Description
11.14.5 Cooler Master Recent Developments
11.15 ZOWIE
11.15.1 ZOWIE Corporation Information
11.15.2 ZOWIE Overview
11.15.3 ZOWIE Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.15.4 ZOWIE Gaming Peripherals for Esport Product Description
11.15.5 ZOWIE Recent Developments
11.16 Sharkoon
11.16.1 Sharkoon Corporation Information
11.16.2 Sharkoon Overview
11.16.3 Sharkoon Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.16.4 Sharkoon Gaming Peripherals for Esport Product Description
11.16.5 Sharkoon Recent Developments
11.17 Trust
11.17.1 Trust Corporation Information
11.17.2 Trust Overview
11.17.3 Trust Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.17.4 Trust Gaming Peripherals for Esport Product Description
11.17.5 Trust Recent Developments
11.18 Microsoft
11.18.1 Microsoft Corporation Information
11.18.2 Microsoft Overview
11.18.3 Microsoft Gaming Peripherals for Esport Sales, Price, Revenue and Gross Margin (2016-2021)
11.18.4 Microsoft Gaming Peripherals for Esport Product Description
11.18.5 Microsoft Recent Developments
12 Value Chain and Sales Channels Analysis
12.1 Gaming Peripherals for Esport Value Chain Analysis
12.2 Gaming Peripherals for Esport Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Gaming Peripherals for Esport Production Mode & Process
12.4 Gaming Peripherals for Esport Sales and Marketing
12.4.1 Gaming Peripherals for Esport Sales Channels
12.4.2 Gaming Peripherals for Esport Distributors
12.5 Gaming Peripherals for Esport Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Gaming Peripherals for Esport Industry Trends
13.2 Gaming Peripherals for Esport Market Drivers
13.3 Gaming Peripherals for Esport Market Challenges
13.4 Gaming Peripherals for Esport Market Restraints
14 Key Findings in The Global Gaming Peripherals for Esport Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Table 1. Global Gaming Peripherals for Esport Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million)
Table 2. Major Manufacturers of Gaming Mouse
Table 3. Major Manufacturers of Gaming Keyboards
Table 4. Major Manufacturers of Headset
Table 5. Major Manufacturers of Controllers
Table 6. Major Manufacturers of Others
Table 7. Global Gaming Peripherals for Esport Market Size Growth Rate by Application, 2016 VS 2021 VS 2027 (US$ Million)
Table 8. Global Gaming Peripherals for Esport Revenue by Region: 2016 VS 2021 VS 2027 (US$ Million)
Table 9. Global Gaming Peripherals for Esport Sales by Region (2016-2021) & (K Units)
Table 10. Global Gaming Peripherals for Esport Sales Market Share by Region (2016-2021)
Table 11. Global Gaming Peripherals for Esport Sales by Region (2022-2027) & (K Units)
Table 12. Global Gaming Peripherals for Esport Sales Market Share by Region (2022-2027)
Table 13. Global Gaming Peripherals for Esport Revenue by Region (2016-2021) & (US$ Million)
Table 14. Global Gaming Peripherals for Esport Revenue Market Share by Region (2016-2021)
Table 15. Global Gaming Peripherals for Esport Revenue by Region (2022-2027) & (US$ Million)
Table 16. Global Gaming Peripherals for Esport Revenue Market Share by Region (2022-2027)
Table 17. Global Gaming Peripherals for Esport Sales by Manufacturers (2016-2021) & (K Units)
Table 18. Global Gaming Peripherals for Esport Sales Share by Manufacturers (2016-2021)
Table 19. Global Gaming Peripherals for Esport Revenue by Manufacturers (2016-2021) & (US$ Million)
Table 20. Global Gaming Peripherals for Esport Revenue Share by Manufacturers (2016-2021)
Table 21. Gaming Peripherals for Esport Price by Manufacturers 2016-2021 (US$/Unit)
Table 22. Global Gaming Peripherals for Esport Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 23. Global Gaming Peripherals for Esport by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripherals for Esport as of 2020)
Table 24. Gaming Peripherals for Esport Manufacturing Base Distribution and Headquarters
Table 25. Manufacturers Gaming Peripherals for Esport Product Offered
Table 26. Date of Manufacturers Enter into Gaming Peripherals for Esport Market
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Gaming Peripherals for Esport Sales by Type (2016-2021) & (K Units)
Table 29. Global Gaming Peripherals for Esport Sales by Type (2022-2027) & (K Units)
Table 30. Global Gaming Peripherals for Esport Sales Share by Type (2016-2021)
Table 31. Global Gaming Peripherals for Esport Sales Share by Type (2022-2027)
Table 32. Global Gaming Peripherals for Esport Revenue by Type (2016-2021) & (US$ Million)
Table 33. Global Gaming Peripherals for Esport Revenue by Type (2022-2027) & (US$ Million)
Table 34. Global Gaming Peripherals for Esport Revenue Share by Type (2016-2021)
Table 35. Global Gaming Peripherals for Esport Revenue Share by Type (2022-2027)
Table 36. Gaming Peripherals for Esport Price by Type (2016-2021) & (US$/Unit)
Table 37. Global Gaming Peripherals for Esport Price Forecast by Type (2022-2027) & (US$/Unit)
Table 38. Global Gaming Peripherals for Esport Sales by Application (2016-2021) & (K Units)
Table 39. Global Gaming Peripherals for Esport Sales by Application (2022-2027) & (K Units)
Table 40. Global Gaming Peripherals for Esport Sales Share by Application (2016-2021)
Table 41. Global Gaming Peripherals for Esport Sales Share by Application (2022-2027)
Table 42. Global Gaming Peripherals for Esport Revenue by Application (2016-2021) & (US$ Million)
Table 43. Global Gaming Peripherals for Esport Revenue by Application (2022-2027) & (US$ Million)
Table 44. Global Gaming Peripherals for Esport Revenue Share by Application (2016-2021)
Table 45. Global Gaming Peripherals for Esport Revenue Share by Application (2022-2027)
Table 46. Gaming Peripherals for Esport Price by Application (2016-2021) & (US$/Unit)
Table 47. Global Gaming Peripherals for Esport Price Forecast by Application (2022-2027) & (US$/Unit)
Table 48. North America Gaming Peripherals for Esport Sales by Type (2016-2021) & (K Units)
Table 49. North America Gaming Peripherals for Esport Sales by Type (2022-2027) & (K Units)
Table 50. North America Gaming Peripherals for Esport Revenue by Type (2016-2021) & (US$ Million)
Table 51. North America Gaming Peripherals for Esport Revenue by Type (2022-2027) & (US$ Million)
Table 52. North America Gaming Peripherals for Esport Sales by Application (2016-2021) & (K Units)
Table 53. North America Gaming Peripherals for Esport Sales by Application (2022-2027) & (K Units)
Table 54. North America Gaming Peripherals for Esport Revenue by Application (2016-2021) & (US$ Million)
Table 55. North America Gaming Peripherals for Esport Revenue by Application (2022-2027) & (US$ Million)
Table 56. North America Gaming Peripherals for Esport Sales by Country (2016-2021) & (K Units)
Table 57. North America Gaming Peripherals for Esport Sales by Country (2022-2027) & (K Units)
Table 58. North America Gaming Peripherals for Esport Revenue by Country (2016-2021) & (US$ Million)
Table 59. North America Gaming Peripherals for Esport Revenue by Country (2022-2027) & (US$ Million)
Table 60. Europe Gaming Peripherals for Esport Sales by Type (2016-2021) & (K Units)
Table 61. Europe Gaming Peripherals for Esport Sales by Type (2022-2027) & (K Units)
Table 62. Europe Gaming Peripherals for Esport Revenue by Type (2016-2021) & (US$ Million)
Table 63. Europe Gaming Peripherals for Esport Revenue by Type (2022-2027) & (US$ Million)
Table 64. Europe Gaming Peripherals for Esport Sales by Application (2016-2021) & (K Units)
Table 65. Europe Gaming Peripherals for Esport Sales by Application (2022-2027) & (K Units)
Table 66. Europe Gaming Peripherals for Esport Revenue by Application (2016-2021) & (US$ Million)
Table 67. Europe Gaming Peripherals for Esport Revenue by Application (2022-2027) & (US$ Million)
Table 68. Europe Gaming Peripherals for Esport Sales by Country (2016-2021) & (K Units)
Table 69. Europe Gaming Peripherals for Esport Sales by Country (2022-2027) & (K Units)
Table 70. Europe Gaming Peripherals for Esport Revenue by Country (2016-2021) & (US$ Million)
Table 71. Europe Gaming Peripherals for Esport Revenue by Country (2022-2027) & (US$ Million)
Table 72. Asia Pacific Gaming Peripherals for Esport Sales by Type (2016-2021) & (K Units)
Table 73. Asia Pacific Gaming Peripherals for Esport Sales by Type (2022-2027) & (K Units)
Table 74. Asia Pacific Gaming Peripherals for Esport Revenue by Type (2016-2021) & (US$ Million)
Table 75. Asia Pacific Gaming Peripherals for Esport Revenue by Type (2022-2027) & (US$ Million)
Table 76. Asia Pacific Gaming Peripherals for Esport Sales by Application (2016-2021) & (K Units)
Table 77. Asia Pacific Gaming Peripherals for Esport Sales by Application (2022-2027) & (K Units)
Table 78. Asia Pacific Gaming Peripherals for Esport Revenue by Application (2016-2021) & (US$ Million)
Table 79. Asia Pacific Gaming Peripherals for Esport Revenue by Application (2022-2027) & (US$ Million)
Table 80. Asia Pacific Gaming Peripherals for Esport Sales by Region (2016-2021) & (K Units)
Table 81. Asia Pacific Gaming Peripherals for Esport Sales by Region (2022-2027) & (K Units)
Table 82. Asia Pacific Gaming Peripherals for Esport Revenue by Region (2016-2021) & (US$ Million)
Table 83. Asia Pacific Gaming Peripherals for Esport Revenue by Region (2022-2027) & (US$ Million)
Table 84. Latin America Gaming Peripherals for Esport Sales by Type (2016-2021) & (K Units)
Table 85. Latin America Gaming Peripherals for Esport Sales by Type (2022-2027) & (K Units)
Table 86. Latin America Gaming Peripherals for Esport Revenue by Type (2016-2021) & (US$ Million)
Table 87. Latin America Gaming Peripherals for Esport Revenue by Type (2022-2027) & (US$ Million)
Table 88. Latin America Gaming Peripherals for Esport Sales by Application (2016-2021) & (K Units)
Table 89. Latin America Gaming Peripherals for Esport Sales by Application (2022-2027) & (K Units)
Table 90. Latin America Gaming Peripherals for Esport Revenue by Application (2016-2021) & (US$ Million)
Table 91. Latin America Gaming Peripherals for Esport Revenue by Application (2022-2027) & (US$ Million)
Table 92. Latin America Gaming Peripherals for Esport Sales by Country (2016-2021) & (K Units)
Table 93. Latin America Gaming Peripherals for Esport Sales by Country (2022-2027) & (K Units)
Table 94. Latin America Gaming Peripherals for Esport Revenue by Country (2016-2021) & (US$ Million)
Table 95. Latin America Gaming Peripherals for Esport Revenue by Country (2022-2027) & (US$ Million)
Table 96. Middle East and Africa Gaming Peripherals for Esport Sales by Type (2016-2021) & (K Units)
Table 97. Middle East and Africa Gaming Peripherals for Esport Sales by Type (2022-2027) & (K Units)
Table 98. Middle East and Africa Gaming Peripherals for Esport Revenue by Type (2016-2021) & (US$ Million)
Table 99. Middle East and Africa Gaming Peripherals for Esport Revenue by Type (2022-2027) & (US$ Million)
Table 100. Middle East and Africa Gaming Peripherals for Esport Sales by Application (2016-2021) & (K Units)
Table 101. Middle East and Africa Gaming Peripherals for Esport Sales by Application (2022-2027) & (K Units)
Table 102. Middle East and Africa Gaming Peripherals for Esport Revenue by Application (2016-2021) & (US$ Million)
Table 103. Middle East and Africa Gaming Peripherals for Esport Revenue by Application (2022-2027) & (US$ Million)
Table 104. Middle East and Africa Gaming Peripherals for Esport Sales by Country (2016-2021) & (K Units)
Table 105. Middle East and Africa Gaming Peripherals for Esport Sales by Country (2022-2027) & (K Units)
Table 106. Middle East and Africa Gaming Peripherals for Esport Revenue by Country (2016-2021) & (US$ Million)
Table 107. Middle East and Africa Gaming Peripherals for Esport Revenue by Country (2022-2027) & (US$ Million)
Table 108. Razer Corporation Information
Table 109. Razer Description and Major Businesses
Table 110. Razer Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 111. Razer Gaming Peripherals for Esport Product
Table 112. Razer Recent Developments
Table 113. Logitech G (ASTRO) Corporation Information
Table 114. Logitech G (ASTRO) Description and Major Businesses
Table 115. Logitech G (ASTRO) Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 116. Logitech G (ASTRO) Gaming Peripherals for Esport Product
Table 117. Logitech G (ASTRO) Recent Developments
Table 118. Turtle Beach Corporation Information
Table 119. Turtle Beach Description and Major Businesses
Table 120. Turtle Beach Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 121. Turtle Beach Gaming Peripherals for Esport Product
Table 122. Turtle Beach Recent Developments
Table 123. Corsair Corporation Information
Table 124. Corsair Description and Major Businesses
Table 125. Corsair Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 126. Corsair Gaming Peripherals for Esport Product
Table 127. Corsair Recent Developments
Table 128. Sennheiser Corporation Information
Table 129. Sennheiser Description and Major Businesses
Table 130. Sennheiser Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 131. Sennheiser Gaming Peripherals for Esport Product
Table 132. Sennheiser Recent Developments
Table 133. Plantronics Corporation Information
Table 134. Plantronics Description and Major Businesses
Table 135. Plantronics Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 136. Plantronics Gaming Peripherals for Esport Product
Table 137. Plantronics Recent Developments
Table 138. SteelSeries Corporation Information
Table 139. SteelSeries Description and Major Businesses
Table 140. SteelSeries Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 141. SteelSeries Gaming Peripherals for Esport Product
Table 142. SteelSeries Recent Developments
Table 143. Mad Catz Corporation Information
Table 144. Mad Catz Description and Major Businesses
Table 145. Mad Catz Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 146. Mad Catz Gaming Peripherals for Esport Product
Table 147. Mad Catz Recent Developments
Table 148. ROCCAT Corporation Information
Table 149. ROCCAT Description and Major Businesses
Table 150. ROCCAT Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 151. ROCCAT Gaming Peripherals for Esport Product
Table 152. ROCCAT Recent Developments
Table 153. QPAD Corporation Information
Table 154. QPAD Description and Major Businesses
Table 155. QPAD Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 156. QPAD Gaming Peripherals for Esport Product
Table 157. QPAD Recent Developments
Table 158. Thrustmaster Corporation Information
Table 159. Thrustmaster Description and Major Businesses
Table 160. Thrustmaster Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 161. Thrustmaster Gaming Peripherals for Esport Product
Table 162. Thrustmaster Recent Developments
Table 163. HyperX Corporation Information
Table 164. HyperX Description and Major Businesses
Table 165. HyperX Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 166. HyperX Gaming Peripherals for Esport Product
Table 167. HyperX Recent Developments
Table 168. Tt eSPORTS Corporation Information
Table 169. Tt eSPORTS Description and Major Businesses
Table 170. Tt eSPORTS Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 171. Tt eSPORTS Gaming Peripherals for Esport Product
Table 172. Tt eSPORTS Recent Developments
Table 173. Cooler Master Corporation Information
Table 174. Cooler Master Description and Major Businesses
Table 175. Cooler Master Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 176. Cooler Master Gaming Peripherals for Esport Product
Table 177. Cooler Master Recent Developments
Table 178. ZOWIE Corporation Information
Table 179. ZOWIE Description and Major Businesses
Table 180. ZOWIE Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 181. ZOWIE Gaming Peripherals for Esport Product
Table 182. ZOWIE Recent Developments
Table 183. Sharkoon Corporation Information
Table 184. Sharkoon Description and Major Businesses
Table 185. Sharkoon Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 186. Sharkoon Gaming Peripherals for Esport Product
Table 187. Sharkoon Recent Developments
Table 188. Trust Corporation Information
Table 189. Trust Description and Major Businesses
Table 190. Trust Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 191. Trust Gaming Peripherals for Esport Product
Table 192. Trust Recent Developments
Table 193. Microsoft Corporation Information
Table 194. Microsoft Description and Major Businesses
Table 195. Microsoft Gaming Peripherals for Esport Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 196. Microsoft Gaming Peripherals for Esport Product
Table 197. Microsoft Recent Developments
Table 198. Key Raw Materials Lists
Table 199. Raw Materials Key Suppliers Lists
Table 200. Gaming Peripherals for Esport Distributors List
Table 201. Gaming Peripherals for Esport Customers List
Table 202. Gaming Peripherals for Esport Market Trends
Table 203. Gaming Peripherals for Esport Market Drivers
Table 204. Gaming Peripherals for Esport Market Challenges
Table 205. Gaming Peripherals for Esport Market Restraints
Table 206. Research Programs/Design for This Report
Table 207. Key Data Information from Secondary Sources
Table 208. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Peripherals for Esport Product Picture
Figure 2. Global Gaming Peripherals for Esport Market Share by Type in 2020 & 2027
Figure 3. Gaming Mouse Product Picture
Figure 4. Gaming Keyboards Product Picture
Figure 5. Headset Product Picture
Figure 6. Controllers Product Picture
Figure 7. Others Product Picture
Figure 8. Global Gaming Peripherals for Esport Market Share by Application in 2020 & 2027
Figure 9. Personal
Figure 10. Commercial
Figure 11. Gaming Peripherals for Esport Report Years Considered
Figure 12. Global Gaming Peripherals for Esport Sales 2016-2027 (K Units)
Figure 13. Global Gaming Peripherals for Esport Revenue, (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Gaming Peripherals for Esport Revenue 2016-2027 (US$ Million)
Figure 15. Global Gaming Peripherals for Esport Revenue Market Share by Region in Percentage: 2020 Versus 2027
Figure 16. Global Gaming Peripherals for Esport Sales Market Share by Region (2016-2021)
Figure 17. Global Gaming Peripherals for Esport Sales Market Share by Region (2022-2027)
Figure 18. North America Gaming Peripherals for Esport Sales YoY (2016-2027) & (K Units)
Figure 19. North America Gaming Peripherals for Esport Revenue YoY (2016-2027) & (US$ Million)
Figure 20. Europe Gaming Peripherals for Esport Sales YoY (2016-2027) & (K Units)
Figure 21. Europe Gaming Peripherals for Esport Revenue YoY (2016-2027) & (US$ Million)
Figure 22. Asia-Pacific Gaming Peripherals for Esport Sales YoY (2016-2027) & (K Units)
Figure 23. Asia-Pacific Gaming Peripherals for Esport Revenue YoY (2016-2027) & (US$ Million)
Figure 24. Latin America Gaming Peripherals for Esport Sales YoY (2016-2027) & (K Units)
Figure 25. Latin America Gaming Peripherals for Esport Revenue YoY (2016-2027) & (US$ Million)
Figure 26. Middle East & Africa Gaming Peripherals for Esport Sales YoY (2016-2027) & (K Units)
Figure 27. Middle East & Africa Gaming Peripherals for Esport Revenue YoY (2016-2027) & (US$ Million)
Figure 28. The Top 10 and Top 5 Players Market Share by Gaming Peripherals for Esport Sales in 2020
Figure 29. The Top 10 and Top 5 Players Market Share by Gaming Peripherals for Esport Revenue in 2020
Figure 30. Gaming Peripherals for Esport Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2016 VS 2020
Figure 31. Global Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
Figure 32. Global Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
Figure 33. Global Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
Figure 34. Global Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
Figure 35. North America Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
Figure 36. North America Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
Figure 37. North America Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
Figure 38. North America Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
Figure 39. North America Gaming Peripherals for Esport Sales Share by Country (2016-2027)
Figure 40. North America Gaming Peripherals for Esport Revenue Share by Country (2016-2027)
Figure 41. United States Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 42. Canada Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 43. Europe Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
Figure 44. Europe Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
Figure 45. Europe Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
Figure 46. Europe Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
Figure 47. Europe Gaming Peripherals for Esport Sales Share by Country (2016-2027)
Figure 48. Europe Gaming Peripherals for Esport Revenue Share by Country (2016-2027)
Figure 49. Germany Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 50. France Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 51. U.K. Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 52. Italy Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 53. Russia Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 54. Asia Pacific Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
Figure 55. Asia Pacific Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
Figure 56. Asia Pacific Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
Figure 57. Asia Pacific Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
Figure 58. Asia Pacific Gaming Peripherals for Esport Sales Share by Region (2016-2027)
Figure 59. Asia Pacific Gaming Peripherals for Esport Revenue Share by Region (2016-2027)
Figure 60. China Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 61. Japan Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 62. South Korea Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 63. India Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 64. Australia Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 65. Taiwan Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 66. Indonesia Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 67. Thailand Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 68. Malaysia Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 69. Latin America Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
Figure 70. Latin America Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
Figure 71. Latin America Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
Figure 72. Latin America Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
Figure 73. Latin America Gaming Peripherals for Esport Sales Share by Country (2016-2027)
Figure 74. Latin America Gaming Peripherals for Esport Revenue Share by Country (2016-2027)
Figure 75. Mexico Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 76. Brazil Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 77. Argentina Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 78. Middle East and Africa Gaming Peripherals for Esport Sales Market Share by Type (2016-2027)
Figure 79. Middle East and Africa Gaming Peripherals for Esport Revenue Market Share by Type (2016-2027)
Figure 80. Middle East and Africa Gaming Peripherals for Esport Sales Market Share by Application (2016-2027)
Figure 81. Middle East and Africa Gaming Peripherals for Esport Revenue Market Share by Application (2016-2027)
Figure 82. Middle East and Africa Gaming Peripherals for Esport Sales Share by Country (2016-2027)
Figure 83. Middle East and Africa Gaming Peripherals for Esport Revenue Share by Country (2016-2027)
Figure 84. Turkey Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 85. Saudi Arabia Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 86. UAE Gaming Peripherals for Esport Revenue (2016-2027) & (US$ Million)
Figure 87. Gaming Peripherals for Esport Value Chain
Figure 88. Gaming Peripherals for Esport Production Process
Figure 89. Channels of Distribution
Figure 90. Distributors Profiles
Figure 91. Bottom-up and Top-down Approaches for This Report
Figure 92. Data Triangulation
Figure 93. Key Executives Interviewed