▶ 調査レポート

ゲーム用ヘッドセットの世界及び中国市場

• 英文タイトル:Global and China Gaming Headset Market Insights, Forecast to 2027

QYResearchが調査・発行した産業分析レポートです。ゲーム用ヘッドセットの世界及び中国市場 / Global and China Gaming Headset Market Insights, Forecast to 2027 / QY2108PAL6620資料のイメージです。• レポートコード:QY2108PAL6620
• 出版社/出版日:QYResearch / 2021年7月
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• レポート形態:英文、PDF、165ページ
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レポート概要
QYResearch社発行の当調査資料ではグローバルにおけるゲーム用ヘッドセットの市場規模(2016年-2027年)と動向についてまとめました。中国市場については主要プレイヤーの市場シェア、ゲーム用ヘッドセットの種類別市場規模(スープラオーラル型、サーカムオーラル型、カナル型、バックフォン型、Others)、用途別市場規模(有線USB /アナログ3.5mm、無線USB送信機、近距離無線通信(NFC)、その他)も掲載しています。他に、北米・アメリカ市場、ヨーロッパ市場、アジア太平洋・日本市場、中南米市場、中東・アフリカ市場の市場規模、グローバル市場機会・課題・リスク要因、バリューチェーン・販売チャネル、主要プレイヤーの情報なども掲載しています。
・調査の概要
・調査のサマリー
・世界のゲーム用ヘッドセット市場動向
・グローバル主要プレイヤーの競争状況・市場シェア
・世界におけるゲーム用ヘッドセットの種類別市場規模(2016年-2027年):スープラオーラル型、サーカムオーラル型、カナル型、バックフォン型、Others
・世界におけるゲーム用ヘッドセットの用途別市場規模(2016年-2027年):有線USB /アナログ3.5mm、無線USB送信機、近距離無線通信(NFC)、その他
・ゲーム用ヘッドセットの中国市場分析
- ゲーム用ヘッドセットの中国市場規模(2016年-2027年)
- 中国におけるゲーム用ヘッドセットの主要プレイヤー別市場シェア
- 中国におけるゲーム用ヘッドセットの種類別市場規模:スープラオーラル型、サーカムオーラル型、カナル型、バックフォン型、Others
- 中国におけるゲーム用ヘッドセットの用途別市場規模:有線USB /アナログ3.5mm、無線USB送信機、近距離無線通信(NFC)、その他
・ゲーム用ヘッドセットの北米市場(2016年-2027年)
・ゲーム用ヘッドセットのヨーロッパ市場(2016年-2027年)
・ゲーム用ヘッドセットのアジア太平洋市場(2016年-2027年)
・ゲーム用ヘッドセットの中南米市場(2016年-2027年)
・ゲーム用ヘッドセットの中東・アフリカ市場(2016年-2027年)
・主要プレイヤーの情報:Turtle Beach、Sony、Sennheiser、PDP-Pelican、Skullcandy、Microsoft (XBOX)、Plantronics、Logitech、Somic、SteelSeries、Audio-Technica、Creative Technology、Cooler Master、Big Ben、Corsair、Mad Catz-TRITTON、Gioteck、Accessories 4 Technology、Trust International、Kotion Electronic、Hama GmbH、Thrustmaster、Razer、Genius
・市場機会・課題・リスク要因分析
・バリューチェーン・販売チャネル分析
・...

The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.
The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.

Market Analysis and Insights: Global and China Gaming Headset Market
This report focuses on global and China Gaming Headset market.
In 2020, the global Gaming Headset market size was US$ 2014.7 million and it is expected to reach US$ 3344.4 million by the end of 2027, with a CAGR of 7.5% during 2021-2027. In China the Gaming Headset market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period.

Global Gaming Headset Scope and Market Size
Gaming Headset market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027.
For China market, this report focuses on the Gaming Headset market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in China.

Segment by Type
Supra-Aural
Circumaural
Canalphones
Backphones
Others

Segment by Application
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E

By Company
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius

レポート目次

1 Study Coverage
1.1 Gaming Headset Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Headset Market Size Growth Rate by Type
1.2.2 Supra-Aural
1.2.3 Circumaural
1.2.4 Canalphones
1.2.5 Backphones
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Headset Market Size Growth Rate by Application
1.3.2 Wired USB/Analog 3.5mm
1.3.3 Wireless USB Transmitter
1.3.4 Near Field Communication (NFC)
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global Gaming Headset Market Size, Estimates and Forecasts
2.1.1 Global Gaming Headset Revenue 2016-2027
2.1.2 Global Gaming Headset Sales 2016-2027
2.2 Global Gaming Headset, Market Size by Region: 2016 VS 2021 VS 2027
2.3 Gaming Headset Historical Market Size by Region (2016-2021)
2.3.1 Global Gaming Headset Retrospective Market Scenario in Sales by Region: 2016-2021
2.3.2 Global Gaming Headset Retrospective Market Scenario in Revenue by Region: 2016-2021
2.4 Gaming Headset Market Estimates and Projections by Region (2022-2027)
2.4.1 Global Gaming Headset Sales Forecast by Region (2022-2027)
2.4.2 Global Gaming Headset Revenue Forecast by Region (2022-2027)

3 Global Gaming Headset Competitor Landscape by Players
3.1 Global Top Gaming Headset Manufacturers by Sales
3.1.1 Global Gaming Headset Sales by Manufacturer (2016-2021)
3.1.2 Global Gaming Headset Sales Market Share by Manufacturer (2016-2021)
3.2 Global Top Gaming Headset Manufacturers by Revenue
3.2.1 Key Gaming Headset Manufacturers Covered: Ranking by Revenue
3.2.2 Global Gaming Headset Revenue by Manufacturers (2016-2021)
3.2.3 Global Gaming Headset Revenue Share by Manufacturers (2016-2021)
3.2.4 Global Gaming Headset Market Concentration Ratio (CR5 and HHI) (2016-2021)
3.2.5 Global Top 10 and Top 5 Companies by Gaming Headset Revenue in 2020
3.2.6 Global Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Global Gaming Headset Price by Manufacturers
3.4 Global Gaming Headset Manufacturing Base Distribution, Product Types
3.4.1 Gaming Headset Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gaming Headset Product Type
3.4.3 Date of International Manufacturers Enter into Gaming Headset Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2016-2027)
4.1 Global Gaming Headset Market Size by Type (2016-2021)
4.1.1 Global Gaming Headset Sales by Type (2016-2021)
4.1.2 Global Gaming Headset Revenue by Type (2016-2021)
4.1.3 Gaming Headset Average Selling Price (ASP) by Type (2016-2021)
4.2 Global Gaming Headset Market Size Forecast by Type (2022-2027)
4.2.1 Global Gaming Headset Sales Forecast by Type (2022-2027)
4.2.2 Global Gaming Headset Revenue Forecast by Type (2022-2027)
4.2.3 Gaming Headset Average Selling Price (ASP) Forecast by Type (2022-2027)

5 Breakdown Data by Application (2016-2027)
5.1 Global Gaming Headset Market Size by Application (2016-2021)
5.1.1 Global Gaming Headset Sales by Application (2016-2021)
5.1.2 Global Gaming Headset Revenue by Application (2016-2021)
5.1.3 Gaming Headset Price by Application (2016-2021)
5.2 Gaming Headset Market Size Forecast by Application (2022-2027)
5.2.1 Global Gaming Headset Sales Forecast by Application (2022-2027)
5.2.2 Global Gaming Headset Revenue Forecast by Application (2022-2027)
5.2.3 Global Gaming Headset Price Forecast by Application (2022-2027)

6 China by Players, Type and Application
6.1 China Gaming Headset Market Size YoY Growth 2016-2027
6.1.1 China Gaming Headset Sales YoY Growth 2016-2027
6.1.2 China Gaming Headset Revenue YoY Growth 2016-2027
6.1.3 China Gaming Headset Market Share in Global Market 2016-2027
6.2 China Gaming Headset Market Size by Players (International and Local Players)
6.2.1 China Top Gaming Headset Players by Sales (2016-2021)
6.2.2 China Top Gaming Headset Players by Revenue (2016-2021)
6.3 China Gaming Headset Historic Market Review by Type (2016-2021)
6.3.1 China Gaming Headset Sales Market Share by Type (2016-2021)
6.3.2 China Gaming Headset Revenue Market Share by Type (2016-2021)
6.3.3 China Gaming Headset Price by Type (2016-2021)
6.4 China Gaming Headset Market Estimates and Forecasts by Type (2022-2027)
6.4.1 China Gaming Headset Sales Forecast by Type (2022-2027)
6.4.2 China Gaming Headset Revenue Forecast by Type (2022-2027)
6.4.3 China Gaming Headset Price Forecast by Type (2022-2027)
6.5 China Gaming Headset Historic Market Review by Application (2016-2021)
6.5.1 China Gaming Headset Sales Market Share by Application (2016-2021)
6.5.2 China Gaming Headset Revenue Market Share by Application (2016-2021)
6.5.3 China Gaming Headset Price by Application (2016-2021)
6.6 China Gaming Headset Market Estimates and Forecasts by Application (2022-2027)
6.6.1 China Gaming Headset Sales Forecast by Application (2022-2027)
6.6.2 China Gaming Headset Revenue Forecast by Application (2022-2027)
6.6.3 China Gaming Headset Price Forecast by Application (2022-2027)

7 North America
7.1 North America Gaming Headset Market Size YoY Growth 2016-2027
7.2 North America Gaming Headset Market Facts & Figures by Country
7.2.1 North America Gaming Headset Sales by Country (2016-2021)
7.2.2 North America Gaming Headset Revenue by Country (2016-2021)
7.2.3 U.S.
7.2.4 Canada

8 Asia Pacific
8.1 Asia Pacific Gaming Headset Market Size YoY Growth 2016-2027
8.2 Asia Pacific Gaming Headset Market Facts & Figures by Region
8.2.1 Asia Pacific Gaming Headset Sales by Region (2016-2021)
8.2.2 Asia Pacific Gaming Headset Revenue by Region (2016-2021)
8.2.3 China
8.2.4 Japan
8.2.5 South Korea
8.2.6 India
8.2.7 Australia
8.2.8 Australia
8.2.9 Indonesia
8.2.10 Thailand
8.2.11 Malaysia
8.2.12 Philippines
8.2.13 Vietnam

9 Europe
9.1 Europe Gaming Headset Market Size YoY Growth 2016-2027
9.2 Europe Gaming Headset Market Facts & Figures by Country
9.2.1 Europe Gaming Headset Sales by Country (2016-2021)
9.2.2 Europe Gaming Headset Revenue by Country (2016-2021)
9.2.3 Germany
9.2.4 France
9.2.5 U.K.
9.2.6 Italy

10 Latin America
10.1 Latin America Gaming Headset Market Size YoY Growth 2016-2027
10.2 Latin America Gaming Headset Market Facts & Figures by Country
10.2.1 Latin America Gaming Headset Sales by Country (2016-2021)
10.2.2 Latin America Gaming Headset Revenue by Country (2016-2021)
10.2.3 Mexico
10.2.4 Brazil
10.2.5 Argentina

11 Middle East and Africa
11.1 Middle East and Africa Gaming Headset Market Size YoY Growth 2016-2027
11.2 Middle East and Africa Gaming Headset Market Facts & Figures by Country
11.2.1 Middle East and Africa Gaming Headset Sales by Country (2016-2021)
11.2.2 Middle East and Africa Gaming Headset Revenue by Country (2016-2021)
11.2.3 Turkey
11.2.4 Saudi Arabia
11.2.5 U.A.E

12 Company Profiles
12.1 Turtle Beach
12.1.1 Turtle Beach Corporation Information
12.1.2 Turtle Beach Description and Business Overview
12.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Turtle Beach Gaming Headset Products Offered
12.1.5 Turtle Beach Recent Development
12.2 Sony
12.2.1 Sony Corporation Information
12.2.2 Sony Description and Business Overview
12.2.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.2.4 Sony Gaming Headset Products Offered
12.2.5 Sony Recent Development
12.3 Sennheiser
12.3.1 Sennheiser Corporation Information
12.3.2 Sennheiser Description and Business Overview
12.3.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Sennheiser Gaming Headset Products Offered
12.3.5 Sennheiser Recent Development
12.4 PDP-Pelican
12.4.1 PDP-Pelican Corporation Information
12.4.2 PDP-Pelican Description and Business Overview
12.4.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.4.4 PDP-Pelican Gaming Headset Products Offered
12.4.5 PDP-Pelican Recent Development
12.5 Skullcandy
12.5.1 Skullcandy Corporation Information
12.5.2 Skullcandy Description and Business Overview
12.5.3 Skullcandy Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.5.4 Skullcandy Gaming Headset Products Offered
12.5.5 Skullcandy Recent Development
12.6 Microsoft (XBOX)
12.6.1 Microsoft (XBOX) Corporation Information
12.6.2 Microsoft (XBOX) Description and Business Overview
12.6.3 Microsoft (XBOX) Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.6.4 Microsoft (XBOX) Gaming Headset Products Offered
12.6.5 Microsoft (XBOX) Recent Development
12.7 Plantronics
12.7.1 Plantronics Corporation Information
12.7.2 Plantronics Description and Business Overview
12.7.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.7.4 Plantronics Gaming Headset Products Offered
12.7.5 Plantronics Recent Development
12.8 Logitech
12.8.1 Logitech Corporation Information
12.8.2 Logitech Description and Business Overview
12.8.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Logitech Gaming Headset Products Offered
12.8.5 Logitech Recent Development
12.9 Somic
12.9.1 Somic Corporation Information
12.9.2 Somic Description and Business Overview
12.9.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.9.4 Somic Gaming Headset Products Offered
12.9.5 Somic Recent Development
12.10 SteelSeries
12.10.1 SteelSeries Corporation Information
12.10.2 SteelSeries Description and Business Overview
12.10.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.10.4 SteelSeries Gaming Headset Products Offered
12.10.5 SteelSeries Recent Development
12.11 Turtle Beach
12.11.1 Turtle Beach Corporation Information
12.11.2 Turtle Beach Description and Business Overview
12.11.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Turtle Beach Gaming Headset Products Offered
12.11.5 Turtle Beach Recent Development
12.12 Creative Technology
12.12.1 Creative Technology Corporation Information
12.12.2 Creative Technology Description and Business Overview
12.12.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.12.4 Creative Technology Products Offered
12.12.5 Creative Technology Recent Development
12.13 Cooler Master
12.13.1 Cooler Master Corporation Information
12.13.2 Cooler Master Description and Business Overview
12.13.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.13.4 Cooler Master Products Offered
12.13.5 Cooler Master Recent Development
12.14 Big Ben
12.14.1 Big Ben Corporation Information
12.14.2 Big Ben Description and Business Overview
12.14.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.14.4 Big Ben Products Offered
12.14.5 Big Ben Recent Development
12.15 Corsair
12.15.1 Corsair Corporation Information
12.15.2 Corsair Description and Business Overview
12.15.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.15.4 Corsair Products Offered
12.15.5 Corsair Recent Development
12.16 Mad Catz-TRITTON
12.16.1 Mad Catz-TRITTON Corporation Information
12.16.2 Mad Catz-TRITTON Description and Business Overview
12.16.3 Mad Catz-TRITTON Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.16.4 Mad Catz-TRITTON Products Offered
12.16.5 Mad Catz-TRITTON Recent Development
12.17 Gioteck
12.17.1 Gioteck Corporation Information
12.17.2 Gioteck Description and Business Overview
12.17.3 Gioteck Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.17.4 Gioteck Products Offered
12.17.5 Gioteck Recent Development
12.18 Accessories 4 Technology
12.18.1 Accessories 4 Technology Corporation Information
12.18.2 Accessories 4 Technology Description and Business Overview
12.18.3 Accessories 4 Technology Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.18.4 Accessories 4 Technology Products Offered
12.18.5 Accessories 4 Technology Recent Development
12.19 Trust International
12.19.1 Trust International Corporation Information
12.19.2 Trust International Description and Business Overview
12.19.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.19.4 Trust International Products Offered
12.19.5 Trust International Recent Development
12.20 Kotion Electronic
12.20.1 Kotion Electronic Corporation Information
12.20.2 Kotion Electronic Description and Business Overview
12.20.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.20.4 Kotion Electronic Products Offered
12.20.5 Kotion Electronic Recent Development
12.21 Hama GmbH
12.21.1 Hama GmbH Corporation Information
12.21.2 Hama GmbH Description and Business Overview
12.21.3 Hama GmbH Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.21.4 Hama GmbH Products Offered
12.21.5 Hama GmbH Recent Development
12.22 Thrustmaster
12.22.1 Thrustmaster Corporation Information
12.22.2 Thrustmaster Description and Business Overview
12.22.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.22.4 Thrustmaster Products Offered
12.22.5 Thrustmaster Recent Development
12.23 Razer
12.23.1 Razer Corporation Information
12.23.2 Razer Description and Business Overview
12.23.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.23.4 Razer Products Offered
12.23.5 Razer Recent Development
12.24 Genius
12.24.1 Genius Corporation Information
12.24.2 Genius Description and Business Overview
12.24.3 Genius Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.24.4 Genius Products Offered
12.24.5 Genius Recent Development

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Gaming Headset Industry Trends
13.2 Gaming Headset Market Drivers
13.3 Gaming Headset Market Challenges
13.4 Gaming Headset Market Restraints

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Gaming Headset Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Global Gaming Headset Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million)
Table 2. Major Manufacturers of Supra-Aural
Table 3. Major Manufacturers of Circumaural
Table 4. Major Manufacturers of Canalphones
Table 5. Major Manufacturers of Backphones
Table 6. Major Manufacturers of Others
Table 7. Global Gaming Headset Market Size Growth Rate by Application (2021-2027) & (K Units)
Table 8. Global Gaming Headset Market Size by Region (K Units) & (US$ Million), 2016 VS 2021 VS 2027
Table 9. Global Gaming Headset Sales by Regions (2016-2021) & (K Units)
Table 10. Global Gaming Headset Sales Market Share by Regions (2016-2021)
Table 11. Global Gaming Headset Revenue by Regions (2016-2021) & (US$ Million)
Table 12. Global Gaming Headset Sales Forecast by Region (2022-2027) & (K Units)
Table 13. Global Gaming Headset Sales Market Share Forecast by Region (2022-2027)
Table 14. Global Gaming Headset Revenue Forecast by Region (2022-2027) & (US$ Million)
Table 15. Global Gaming Headset Revenue Market Share Forecast by Region (2022-2027)
Table 16. Global Gaming Headset Sales by Manufacturers (2016-2021) (K Units)
Table 17. Global Gaming Headset Sales Share by Manufacturers (2016-2021)
Table 18. Ranking of Global Top Gaming Headset Manufacturers by Revenue (US$ Million) in 2020
Table 19. Gaming Headset Revenue by Manufacturers (2016-2021) (US$ Million)
Table 20. Gaming Headset Revenue Share by Manufacturers (2016-2021)
Table 21. Global Gaming Headset Manufacturers Market Concentration Ratio (CR5 and HHI) & (2016-2021)
Table 22. Global Gaming Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headset as of 2020)
Table 23. Key Manufacturers Gaming Headset Price (2016-2021) (USD/Unit)
Table 24. Gaming Headset Manufacturers Manufacturing Base Distribution and Headquarters
Table 25. Manufacturers Gaming Headset Product Type
Table 26. Date of International Manufacturers Enter into Gaming Headset Market
Table 27. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 28. Global Gaming Headset Sales by Type (2016-2021) (K Units)
Table 29. Global Gaming Headset Sales Share by Type (2016-2021)
Table 30. Global Gaming Headset Revenue by Type (2016-2021) (US$ Million)
Table 31. Global Gaming Headset Revenue Share by Type (2016-2021)
Table 32. Gaming Headset Average Selling Price (ASP) by Type (2016-2021) & (USD/Unit)
Table 33. Global Gaming Headset Sales Forecast by Type (2022-2027) & (K Units)
Table 34. Global Gaming Headset Sales Market Share Forecast by Type (2022-2027)
Table 35. Global Gaming Headset Revenue Forecast V (2022-2027) & (US$ Million)
Table 36. Global Gaming Headset Revenue Market Share Forecast by Type (2022-2027)
Table 37. Global Gaming Headset Average Selling Price (ASP) Forecast by Type (2022-2027) & (USD/Unit)
Table 38. Global Gaming Headset Sales by Application (2016-2021) (K Units)
Table 39. Global Gaming Headset Sales Share by Application (2016-2021)
Table 40. Global Gaming Headset Revenue by Application (2016-2021) (US$ Million)
Table 41. Global Gaming Headset Revenue Share by Application (2016-2021)
Table 42. Gaming Headset Average Selling Price (ASP) by Application (2016-2021) & (USD/Unit)
Table 43. Global Gaming Headset Sales Forecast by Application (2022-2027) & (K Units)
Table 44. Global Gaming Headset Sales Market Share Forecast by Application (2022-2027)
Table 45. Global Gaming Headset Revenue Forecast by Application (2022-2027) & (US$ Million)
Table 46. Global Gaming Headset Revenue Market Share Forecast by Application (2022-2027)
Table 47. Global Gaming Headset Average Selling Price (ASP) Forecast by Application (2022-2027) & (USD/Unit)
Table 48. China Gaming Headset Sales (K Units) of Key Companies (2016-2021)
Table 49. China Gaming Headset Sales Share by Company (2016-2021)
Table 50. China Gaming Headset Revenue (US$ Million) by Company (2016-2021)
Table 51. China Gaming Headset Revenue Share by Company (2016-2021)
Table 52. China Gaming Headset Sales (K Units) by Type (2016-2021)
Table 53. China Gaming Headset Sales Share by Type (2016-2021)
Table 54. China Gaming Headset Revenue (US$ Million) Market Share by Type (2016-2021)
Table 55. China Gaming Headset Price (USD/Unit) by Type (2016-2021)
Table 56. China Gaming Headset Sales (K Units) by Type (2022-2027)
Table 57. China Gaming Headset Sales Share by Type (2022-2027)
Table 58. China Gaming Headset Revenue (US$ Million) Market Share by Type (2022-2027)
Table 59. China Gaming Headset Revenue Share by Type (2022-2027)
Table 60. China Gaming Headset Price (USD/Unit) by Type (2022-2027)
Table 61. China Gaming Headset Sales (K Units) by Application (2016-2021)
Table 62. China Gaming Headset Sales Share by Application (2016-2021)
Table 63. China Gaming Headset Revenue (US$ Million) Market Share by Application (2016-2021)
Table 64. China Gaming Headset Price (USD/Unit) by Application (2016-2021)
Table 65. China Gaming Headset Sales (K Units) by Application (2022-2027)
Table 66. China Gaming Headset Sales Share by Application (2022-2027)
Table 67. China Gaming Headset Revenue (US$ Million) Market Share by Application (2022-2027)
Table 68. China Gaming Headset Revenue Share by Application (2022-2027)
Table 69. China Gaming Headset Price (USD/Unit) by Application (2022-2027)
Table 70. North America Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 71. North America Gaming Headset Sales Market Share by Country (2016-2021)
Table 72. North America Gaming Headset Revenue by Country (2016-2021) & (US$ Million)
Table 73. North America Gaming Headset Revenue Market Share by Country (2016-2021)
Table 74. Asia Pacific Gaming Headset Sales by Region (2016-2021) & (K Units)
Table 75. Asia Pacific Gaming Headset Sales Market Share by Region (2016-2021)
Table 76. Asia Pacific Gaming Headset Revenue by Region (2016-2021) & (US$ Million)
Table 77. Asia Pacific Gaming Headset Revenue Market Share by Region (2016-2021)
Table 78. Europe Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 79. Europe Gaming Headset Sales Market Share by Country (2016-2021)
Table 80. Europe Gaming Headset Revenue by Country (2016-2021) & (US$ Million)
Table 81. Europe Gaming Headset Revenue Market Share by Country (2016-2021)
Table 82. Latin America Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 83. Latin America Gaming Headset Sales Market Share by Country (2016-2021)
Table 84. Latin Americaa Gaming Headset Revenue by Country (2016-2021) & (US$ Million)
Table 85. Latin America Gaming Headset Revenue Market Share by Country (2016-2021)
Table 86. Middle East and Africa Gaming Headset Sales by Country (2016-2021) & (K Units)
Table 87. Middle East and Africa Gaming Headset Sales Market Share by Country (2016-2021)
Table 88. Middle East and Africa Gaming Headset Revenue by Country (2016-2021) & (US$ Million)
Table 89. Middle East and Africa Gaming Headset Revenue Market Share by Country (2016-2021)
Table 90. Turtle Beach Corporation Information
Table 91. Turtle Beach Description and Business Overview
Table 92. Turtle Beach Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 93. Turtle Beach Gaming Headset Product
Table 94. Turtle Beach Recent Development
Table 95. Sony Corporation Information
Table 96. Sony Description and Business Overview
Table 97. Sony Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 98. Sony Product
Table 99. Sony Recent Development
Table 100. Sennheiser Corporation Information
Table 101. Sennheiser Description and Business Overview
Table 102. Sennheiser Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 103. Sennheiser Product
Table 104. Sennheiser Recent Development
Table 105. PDP-Pelican Corporation Information
Table 106. PDP-Pelican Description and Business Overview
Table 107. PDP-Pelican Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 108. PDP-Pelican Product
Table 109. PDP-Pelican Recent Development
Table 110. Skullcandy Corporation Information
Table 111. Skullcandy Description and Business Overview
Table 112. Skullcandy Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 113. Skullcandy Product
Table 114. Skullcandy Recent Development
Table 115. Microsoft (XBOX) Corporation Information
Table 116. Microsoft (XBOX) Description and Business Overview
Table 117. Microsoft (XBOX) Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 118. Microsoft (XBOX) Product
Table 119. Microsoft (XBOX) Recent Development
Table 120. Plantronics Corporation Information
Table 121. Plantronics Description and Business Overview
Table 122. Plantronics Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 123. Plantronics Product
Table 124. Plantronics Recent Development
Table 125. Logitech Corporation Information
Table 126. Logitech Description and Business Overview
Table 127. Logitech Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 128. Logitech Product
Table 129. Logitech Recent Development
Table 130. Somic Corporation Information
Table 131. Somic Description and Business Overview
Table 132. Somic Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 133. Somic Product
Table 134. Somic Recent Development
Table 135. SteelSeries Corporation Information
Table 136. SteelSeries Description and Business Overview
Table 137. SteelSeries Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 138. SteelSeries Product
Table 139. SteelSeries Recent Development
Table 140. Audio-Technica Corporation Information
Table 141. Audio-Technica Description and Business Overview
Table 142. Audio-Technica Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 143. Audio-Technica Product
Table 144. Audio-Technica Recent Development
Table 145. Creative Technology Corporation Information
Table 146. Creative Technology Description and Business Overview
Table 147. Creative Technology Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 148. Creative Technology Product
Table 149. Creative Technology Recent Development
Table 150. Cooler Master Corporation Information
Table 151. Cooler Master Description and Business Overview
Table 152. Cooler Master Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 153. Cooler Master Product
Table 154. Cooler Master Recent Development
Table 155. Big Ben Corporation Information
Table 156. Big Ben Description and Business Overview
Table 157. Big Ben Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 158. Big Ben Product
Table 159. Big Ben Recent Development
Table 160. Corsair Corporation Information
Table 161. Corsair Description and Business Overview
Table 162. Corsair Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 163. Corsair Product
Table 164. Corsair Recent Development
Table 165. Mad Catz-TRITTON Corporation Information
Table 166. Mad Catz-TRITTON Description and Business Overview
Table 167. Mad Catz-TRITTON Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 168. Mad Catz-TRITTON Product
Table 169. Mad Catz-TRITTON Recent Development
Table 170. Gioteck Corporation Information
Table 171. Gioteck Description and Business Overview
Table 172. Gioteck Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 173. Gioteck Product
Table 174. Gioteck Recent Development
Table 175. Accessories 4 Technology Corporation Information
Table 176. Accessories 4 Technology Description and Business Overview
Table 177. Accessories 4 Technology Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 178. Accessories 4 Technology Product
Table 179. Accessories 4 Technology Recent Development
Table 180. Trust International Corporation Information
Table 181. Trust International Description and Business Overview
Table 182. Trust International Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 183. Trust International Product
Table 184. Trust International Recent Development
Table 185. Kotion Electronic Corporation Information
Table 186. Kotion Electronic Description and Business Overview
Table 187. Kotion Electronic Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 188. Kotion Electronic Product
Table 189. Kotion Electronic Recent Development
Table 190. Hama GmbH Corporation Information
Table 191. Hama GmbH Description and Business Overview
Table 192. Hama GmbH Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 193. Hama GmbH Product
Table 194. Hama GmbH Recent Development
Table 195. Thrustmaster Corporation Information
Table 196. Thrustmaster Description and Business Overview
Table 197. Thrustmaster Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 198. Thrustmaster Product
Table 199. Thrustmaster Recent Development
Table 200. Razer Corporation Information
Table 201. Razer Description and Business Overview
Table 202. Razer Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 203. Razer Product
Table 204. Razer Recent Development
Table 205. Genius Corporation Information
Table 206. Genius Description and Business Overview
Table 207. Genius Gaming Headset Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 208. Genius Product
Table 209. Genius Recent Development
Table 210. Gaming Headset Market Trends
Table 211. Gaming Headset Market Drivers
Table 212. Gaming Headset Market Challenges
Table 213. Gaming Headset Market Restraints
Table 214. Gaming Headset Customers List
Table 215. Gaming Headset Distributors List
Table 216. Research Programs/Design for This Report
Table 217. Key Data Information from Secondary Sources
Table 218. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Headset Product Picture
Figure 2. Global Gaming Headset Sales Market Share by Type in 2020 & 2027
Figure 3. Supra-Aural Product Picture
Figure 4. Circumaural Product Picture
Figure 5. Canalphones Product Picture
Figure 6. Backphones Product Picture
Figure 7. Others Product Picture
Figure 8. Global Gaming Headset Sales Market Share by Application in 2020 & 2027
Figure 9. Wired USB/Analog 3.5mm
Figure 10. Wireless USB Transmitter
Figure 11. Near Field Communication (NFC)
Figure 12. Others
Figure 13. Gaming Headset Report Years Considered
Figure 14. Global Gaming Headset Market Size, (US$ Million), 2016 VS 2021 VS 2027
Figure 15. Global Gaming Headset Market Size 2016-2027 (US$ Million)
Figure 16. Global Gaming Headset Sales 2016-2027 (K Units)
Figure 17. Global Gaming Headset Market Size Market Share by Region: 2021 Versus 2027
Figure 18. Global Gaming Headset Sales Market Share by Region (2016-2021)
Figure 19. Global Gaming Headset Sales Market Share by Region in 2020
Figure 20. Global Gaming Headset Revenue Market Share by Region (2016-2021)
Figure 21. Global Gaming Headset Revenue Market Share by Region in 2020
Figure 22. Global Gaming Headset Sales Share by Manufacturer in 2020
Figure 23. The Top 10 and 5 Players Market Share by Gaming Headset Revenue in 2020
Figure 24. Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 25. Global Gaming Headset Sales Market Share by Type (2016-2021)
Figure 26. Global Gaming Headset Sales Market Share by Type in 2020
Figure 27. Global Gaming Headset Revenue Market Share by Type (2016-2021)
Figure 28. Global Gaming Headset Revenue Market Share by Type in 2020
Figure 29. Global Gaming Headset Sales Market Share by Application (2016-2021)
Figure 30. Global Gaming Headset Sales Market Share by Application in 2020
Figure 31. Global Gaming Headset Revenue Market Share by Application (2016-2021)
Figure 32. Global Gaming Headset Revenue Market Share by Application in 2020
Figure 33. China Gaming Headset Sales Growth Rate 2016-2027 (K Units)
Figure 34. China Gaming Headset Revenue Growth Rate 2016-2027 (US$ Million)
Figure 35. China Gaming Headset Market Share in Global Market 2016-2027
Figure 36. China 5 and 10 Largest Gaming Headset Players Market Share by Revenue in Gaming Headset in 2020
Figure 37. China Gaming Headset Revenue Share by Type (2016-2021)
Figure 38. China Gaming Headset Revenue Growth Rate by Type in 2016 & 2020
Figure 39. China Gaming Headset Revenue Share by Application (2016-2021)
Figure 40. China Gaming Headset Revenue Growth Rate by Application in 2016 & 2020
Figure 41. North America Gaming Headset Sales Growth Rate 2016-2021 (K Units)
Figure 42. North America Gaming Headset Revenue Growth Rate 2016-2021 (US$ Million)
Figure 43. North America Gaming Headset Sales Market Share by Country in 2020
Figure 44. North America Gaming Headset Revenue Market Share by Country in 2020
Figure 45. U.S. Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 46. U.S. Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 47. Canada Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 48. Canada Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 49. Europe Gaming Headset Sales Growth Rate 2016-2021 (K Units)
Figure 50. Europe Gaming Headset Revenue Growth Rate 2016-2021 (US$ Million)
Figure 51. Europe Gaming Headset Sales Market Share by Country in 2020
Figure 52. Europe Gaming Headset Revenue Market Share by Country in 2020
Figure 53. Germany Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 54. Germany Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 55. France Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 56. France Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 57. U.K. Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 58. U.K. Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 59. Italy Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 60. Italy Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 61. Russia Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 62. Russia Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 63. Asia Pacific Gaming Headset Sales Growth Rate 2016-2021 (K Units)
Figure 64. Asia Pacific Gaming Headset Revenue Growth Rate 2016-2021 (US$ Million)
Figure 65. Asia Pacific Gaming Headset Sales Market Share by Region in 2020
Figure 66. Asia Pacific Gaming Headset Revenue Market Share by Region in 2020
Figure 67. China Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 68. China Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 69. Japan Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 70. Japan Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 71. South Korea Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 72. South Korea Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 73. India Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 74. India Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 75. Australia Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 76. Australia Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 77. Taiwan Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 78. Taiwan Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 79. Indonesia Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 80. Indonesia Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 81. Thailand Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 82. Thailand Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 83. Malaysia Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 84. Malaysia Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 85. Philippines Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 86. Philippines Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 87. Vietnam Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 88. Vietnam Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 89. Latin America Gaming Headset Sales Growth Rate 2016-2021 (K Units)
Figure 90. Latin America Gaming Headset Revenue Growth Rate 2016-2021 (US$ Million)
Figure 91. Latin America Gaming Headset Sales Market Share by Country in 2020
Figure 92. Latin America Gaming Headset Revenue Market Share by Country in 2020
Figure 93. Mexico Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 94. Mexico Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 95. Brazil Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 96. Brazil Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 97. Argentina Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 98. Argentina Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 99. Middle East and Africa Gaming Headset Sales Growth Rate 2016-2021 (K Units)
Figure 100. Middle East and Africa Gaming Headset Revenue Growth Rate 2016-2021 (US$ Million)
Figure 101. Middle East and Africa Gaming Headset Sales Market Share by Country in 2020
Figure 102. Middle East and Africa Gaming Headset Revenue Market Share by Country in 2020
Figure 103. Turkey Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 104. Turkey Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 105. Saudi Arabia Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 106. Saudi Arabia Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 107. U.A.E Gaming Headset Sales Growth Rate (2016-2021) (K Units)
Figure 108. U.A.E Gaming Headset Revenue Growth Rate (2016-2021) (US$ Million)
Figure 109. Gaming Headset Value Chain
Figure 110. Channels of Distribution
Figure 111. Distributors Profiles
Figure 112. Bottom-up and Top-down Approaches for This Report
Figure 113. Data Triangulation
Figure 114. Key Executives Interviewed