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レポート概要
本書では、レースゲームの世界市場を調査対象にし、レースゲームの市場概要、企業情報、企業別売上・市場シェア、地域別市場分析(北米、アメリカ、ヨーロッパ、アジア、日本、中国、南米、中東・アフリカ)、種類別分析(F2P、P2P)、用途別分析(PC、モバイル、コンソール)、市場予測(2021年~2025年)情報などを整理しました。 ・市場概要 ・企業情報:Turn 10 Studios (Microsoft)、Criterion、Ubisoft、Codemasters、Milestone、Electronic Arts Inc.、Slightly Mad Studios、Gameloft、THQ Nordic、NaturalMotion、Aquiris Game Studio、iRacing、Vector Unit、Fingersoft、Creative Mobile、Bongfish ・企業別売上、市場シェア ・レースゲームの地域別市場分析 ・レースゲームの北米市場規模2015-2020:アメリカ、カナダ、メキシコ ・レースゲームのヨーロッパ市場規模2015-2020:ドイツ、イギリス、フランス、ロシアなど ・レースゲームのアジア市場規模2015-2020:日本、中国、韓国、インド、東南アジアなど ・レースゲームの南米市場規模2015-2020:ブラジル、アルゼンチンなど ・レースゲームの中東・アフリカ市場規模2015-2020:サウジアラビア、トルコ、エジプト、南アフリカなど ・レースゲームの種類別市場規模2015-2020:F2P、P2P ・レースゲームの用途別市場規模2015-2020:PC、モバイル、コンソール ・レースゲームの世界市場予測2021-2025:地域別、種類別、用途別 ・調査の結果・結論 |
Market Overview
The global Racing Games market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 10.1% in the forecast period of 2020 to 2025 and will expected to reach USD 1910.5 million by 2025, from USD 1300.8 million in 2019.
The Racing Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
Racing Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
By Type, Racing Games market has been segmented into:
F2P
P2P
By Application, Racing Games has been segmented into:
PC
Mobile
Console
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Racing Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Racing Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Racing Games market.
The report offers in-depth assessment of the growth and other aspects of the Racing Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Competitive Landscape and Racing Games Market Share Analysis
Racing Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Racing Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Racing Games sales, revenue and market share for each player covered in this report.
The major players covered in Racing Games are:
Turn 10 Studios (Microsoft)
Criterion
Ubisoft
Codemasters
Milestone
Electronic Arts Inc.
Slightly Mad Studios
Gameloft
THQ Nordic
NaturalMotion
Aquiris Game Studio
iRacing
Vector Unit
Fingersoft
Creative Mobile
Bongfish
Table of Contents
1 Racing Games Market Overview
1.1 Product Overview and Scope of Racing Games
1.2 Classification of Racing Games by Type
1.2.1 Global Racing Games Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Racing Games Revenue Market Share by Type in 2019
1.2.3 F2P
1.2.4 P2P
1.3 Global Racing Games Market by Terminals
1.3.1 Overview: Global Racing Games Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 PC
1.3.3 Mobile
1.3.4 Console
1.4 Global Racing Games Market by Regions
1.4.1 Global Racing Games Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Racing Games (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Racing Games Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Racing Games Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Racing Games Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Racing Games Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Racing Games Status and Prospect (2015-2025)
2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Turn 10 Studios (Microsoft) SWOT Analysis
2.1.4 Turn 10 Studios (Microsoft) Product and Services
2.1.5 Turn 10 Studios (Microsoft) Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.2 Criterion
2.2.1 Criterion Details
2.2.2 Criterion Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Criterion SWOT Analysis
2.2.4 Criterion Product and Services
2.2.5 Criterion Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.3 Ubisoft
2.3.1 Ubisoft Details
2.3.2 Ubisoft Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Ubisoft SWOT Analysis
2.3.4 Ubisoft Product and Services
2.3.5 Ubisoft Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.4 Codemasters
2.4.1 Codemasters Details
2.4.2 Codemasters Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Codemasters SWOT Analysis
2.4.4 Codemasters Product and Services
2.4.5 Codemasters Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.5 Milestone
2.5.1 Milestone Details
2.5.2 Milestone Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Milestone SWOT Analysis
2.5.4 Milestone Product and Services
2.5.5 Milestone Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.6 Electronic Arts Inc.
2.6.1 Electronic Arts Inc. Details
2.6.2 Electronic Arts Inc. Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Electronic Arts Inc. SWOT Analysis
2.6.4 Electronic Arts Inc. Product and Services
2.6.5 Electronic Arts Inc. Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.7 Slightly Mad Studios
2.7.1 Slightly Mad Studios Details
2.7.2 Slightly Mad Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Slightly Mad Studios SWOT Analysis
2.7.4 Slightly Mad Studios Product and Services
2.7.5 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.8 Gameloft
2.8.1 Gameloft Details
2.8.2 Gameloft Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Gameloft SWOT Analysis
2.8.4 Gameloft Product and Services
2.8.5 Gameloft Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.9 THQ Nordic
2.9.1 THQ Nordic Details
2.9.2 THQ Nordic Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 THQ Nordic SWOT Analysis
2.9.4 THQ Nordic Product and Services
2.9.5 THQ Nordic Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.10 NaturalMotion
2.10.1 NaturalMotion Details
2.10.2 NaturalMotion Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 NaturalMotion SWOT Analysis
2.10.4 NaturalMotion Product and Services
2.10.5 NaturalMotion Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.11 Aquiris Game Studio
2.11.1 Aquiris Game Studio Details
2.11.2 Aquiris Game Studio Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Aquiris Game Studio SWOT Analysis
2.11.4 Aquiris Game Studio Product and Services
2.11.5 Aquiris Game Studio Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.12 iRacing
2.12.1 iRacing Details
2.12.2 iRacing Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 iRacing SWOT Analysis
2.12.4 iRacing Product and Services
2.12.5 iRacing Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.13 Vector Unit
2.13.1 Vector Unit Details
2.13.2 Vector Unit Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Vector Unit SWOT Analysis
2.13.4 Vector Unit Product and Services
2.13.5 Vector Unit Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.14 Fingersoft
2.14.1 Fingersoft Details
2.14.2 Fingersoft Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Fingersoft SWOT Analysis
2.14.4 Fingersoft Product and Services
2.14.5 Fingersoft Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.15 Creative Mobile
2.15.1 Creative Mobile Details
2.15.2 Creative Mobile Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Creative Mobile SWOT Analysis
2.15.4 Creative Mobile Product and Services
2.15.5 Creative Mobile Racing Games Revenue, Gross Margin and Market Share (2018-2019)
2.16 Bongfish
2.16.1 Bongfish Details
2.16.2 Bongfish Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Bongfish SWOT Analysis
2.16.4 Bongfish Product and Services
2.16.5 Bongfish Racing Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Racing Games Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Racing Games Players Market Share
3.2.2 Top 10 Racing Games Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Racing Games Revenue and Market Share by Regions
4.2 North America Racing Games Revenue and Growth Rate (2015-2020)
4.3 Europe Racing Games Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Racing Games Revenue and Growth Rate (2015-2020)
4.5 South America Racing Games Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Racing Games Revenue and Growth Rate (2015-2020)
5 North America Racing Games Revenue by Countries
5.1 North America Racing Games Revenue by Countries (2015-2020)
5.2 USA Racing Games Revenue and Growth Rate (2015-2020)
5.3 Canada Racing Games Revenue and Growth Rate (2015-2020)
5.4 Mexico Racing Games Revenue and Growth Rate (2015-2020)
6 Europe Racing Games Revenue by Countries
6.1 Europe Racing Games Revenue by Countries (2015-2020)
6.2 Germany Racing Games Revenue and Growth Rate (2015-2020)
6.3 UK Racing Games Revenue and Growth Rate (2015-2020)
6.4 France Racing Games Revenue and Growth Rate (2015-2020)
6.5 Russia Racing Games Revenue and Growth Rate (2015-2020)
6.6 Italy Racing Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Racing Games Revenue by Countries
7.1 Asia-Pacific Racing Games Revenue by Countries (2015-2020)
7.2 China Racing Games Revenue and Growth Rate (2015-2020)
7.3 Japan Racing Games Revenue and Growth Rate (2015-2020)
7.4 Korea Racing Games Revenue and Growth Rate (2015-2020)
7.5 India Racing Games Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Racing Games Revenue and Growth Rate (2015-2020)
8 South America Racing Games Revenue by Countries
8.1 South America Racing Games Revenue by Countries (2015-2020)
8.2 Brazil Racing Games Revenue and Growth Rate (2015-2020)
8.3 Argentina Racing Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Racing Games by Countries
9.1 Middle East & Africa Racing Games Revenue by Countries (2015-2020)
9.2 Saudi Arabia Racing Games Revenue and Growth Rate (2015-2020)
9.3 UAE Racing Games Revenue and Growth Rate (2015-2020)
9.4 Egypt Racing Games Revenue and Growth Rate (2015-2020)
9.5 South Africa Racing Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Racing Games Revenue and Market Share by Type (2015-2020)
10.2 Global Racing Games Market Forecast by Type (2019-2024)
10.3 F2P Revenue Growth Rate (2015-2025)
10.4 P2P Revenue Growth Rate (2015-2025)
11 Global Racing Games Market Segment by Terminals
11.1 Global Racing Games Revenue Market Share by Terminals (2015-2020)
11.2 Racing Games Market Forecast by Terminals (2019-2024)
11.3 PC Revenue Growth (2015-2020)
11.4 Mobile Revenue Growth (2015-2020)
11.5 Console Revenue Growth (2015-2020)
12 Global Racing Games Market Size Forecast (2021-2025)
12.1 Global Racing Games Market Size Forecast (2021-2025)
12.2 Global Racing Games Market Forecast by Regions (2021-2025)
12.3 North America Racing Games Revenue Market Forecast (2021-2025)
12.4 Europe Racing Games Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Racing Games Revenue Market Forecast (2021-2025)
12.6 South America Racing Games Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Racing Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US
Table 1. Global Racing Games Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Racing Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Racing Games Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Racing Games Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Turn 10 Studios (Microsoft) Corporate Information, Location and Competitors
Table 6. Turn 10 Studios (Microsoft) Racing Games Major Business
Table 7. Turn 10 Studios (Microsoft) Racing Games Total Revenue (USD Million) (2017-2018)
Table 8. Turn 10 Studios (Microsoft) SWOT Analysis
Table 9. Turn 10 Studios (Microsoft) Racing Games Product and Solutions
Table 10. Turn 10 Studios (Microsoft) Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Criterion Corporate Information, Location and Competitors
Table 12. Criterion Racing Games Major Business
Table 13. Criterion Racing Games Total Revenue (USD Million) (2018-2019)
Table 14. Criterion SWOT Analysis
Table 15. Criterion Racing Games Product and Solutions
Table 16. Criterion Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Ubisoft Corporate Information, Location and Competitors
Table 18. Ubisoft Racing Games Major Business
Table 19. Ubisoft Racing Games Total Revenue (USD Million) (2017-2018)
Table 20. Ubisoft SWOT Analysis
Table 21. Ubisoft Racing Games Product and Solutions
Table 22. Ubisoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Codemasters Corporate Information, Location and Competitors
Table 24. Codemasters Racing Games Major Business
Table 25. Codemasters Racing Games Total Revenue (USD Million) (2017-2018)
Table 26. Codemasters SWOT Analysis
Table 27. Codemasters Racing Games Product and Solutions
Table 28. Codemasters Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Milestone Corporate Information, Location and Competitors
Table 30. Milestone Racing Games Major Business
Table 31. Milestone Racing Games Total Revenue (USD Million) (2017-2018)
Table 32. Milestone SWOT Analysis
Table 33. Milestone Racing Games Product and Solutions
Table 34. Milestone Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Electronic Arts Inc. Corporate Information, Location and Competitors
Table 36. Electronic Arts Inc. Racing Games Major Business
Table 37. Electronic Arts Inc. Racing Games Total Revenue (USD Million) (2017-2018)
Table 38. Electronic Arts Inc. SWOT Analysis
Table 39. Electronic Arts Inc. Racing Games Product and Solutions
Table 40. Electronic Arts Inc. Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Slightly Mad Studios Corporate Information, Location and Competitors
Table 42. Slightly Mad Studios Racing Games Major Business
Table 43. Slightly Mad Studios Racing Games Total Revenue (USD Million) (2017-2018)
Table 44. Slightly Mad Studios SWOT Analysis
Table 45. Slightly Mad Studios Racing Games Product and Solutions
Table 46. Slightly Mad Studios Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Gameloft Corporate Information, Location and Competitors
Table 48. Gameloft Racing Games Major Business
Table 49. Gameloft Racing Games Total Revenue (USD Million) (2017-2018)
Table 50. Gameloft SWOT Analysis
Table 51. Gameloft Racing Games Product and Solutions
Table 52. Gameloft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. THQ Nordic Corporate Information, Location and Competitors
Table 54. THQ Nordic Racing Games Major Business
Table 55. THQ Nordic Racing Games Total Revenue (USD Million) (2017-2018)
Table 56. THQ Nordic SWOT Analysis
Table 57. THQ Nordic Racing Games Product and Solutions
Table 58. THQ Nordic Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. NaturalMotion Corporate Information, Location and Competitors
Table 60. NaturalMotion Racing Games Major Business
Table 61. NaturalMotion Racing Games Total Revenue (USD Million) (2017-2018)
Table 62. NaturalMotion SWOT Analysis
Table 63. NaturalMotion Racing Games Product and Solutions
Table 64. NaturalMotion Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. Aquiris Game Studio Corporate Information, Location and Competitors
Table 66. Aquiris Game Studio Racing Games Major Business
Table 67. Aquiris Game Studio Racing Games Total Revenue (USD Million) (2017-2018)
Table 68. Aquiris Game Studio SWOT Analysis
Table 69. Aquiris Game Studio Racing Games Product and Solutions
Table 70. Aquiris Game Studio Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 71. iRacing Corporate Information, Location and Competitors
Table 72. iRacing Racing Games Major Business
Table 73. iRacing Racing Games Total Revenue (USD Million) (2017-2018)
Table 74. iRacing SWOT Analysis
Table 75. iRacing Racing Games Product and Solutions
Table 76. iRacing Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 77. Vector Unit Corporate Information, Location and Competitors
Table 78. Vector Unit Racing Games Major Business
Table 79. Vector Unit Racing Games Total Revenue (USD Million) (2017-2018)
Table 80. Vector Unit SWOT Analysis
Table 81. Vector Unit Racing Games Product and Solutions
Table 82. Vector Unit Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 83. Fingersoft Corporate Information, Location and Competitors
Table 84. Fingersoft Racing Games Major Business
Table 85. Fingersoft Racing Games Total Revenue (USD Million) (2017-2018)
Table 86. Fingersoft SWOT Analysis
Table 87. Fingersoft Racing Games Product and Solutions
Table 88. Fingersoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 89. Creative Mobile Corporate Information, Location and Competitors
Table 90. Creative Mobile Racing Games Major Business
Table 91. Creative Mobile Racing Games Total Revenue (USD Million) (2017-2018)
Table 92. Creative Mobile SWOT Analysis
Table 93. Creative Mobile Racing Games Product and Solutions
Table 94. Creative Mobile Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 95. Bongfish Corporate Information, Location and Competitors
Table 96. Bongfish Racing Games Major Business
Table 97. Bongfish Racing Games Total Revenue (USD Million) (2017-2018)
Table 98. Bongfish SWOT Analysis
Table 99. Bongfish Racing Games Product and Solutions
Table 100. Bongfish Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 101. Global Racing Games Revenue (Million USD) by Players (2015-2020)
Table 102. Global Racing Games Revenue Share by Players (2015-2020)
Table 103. Global Racing Games Revenue (Million USD) by Regions (2015-2020)
Table 104. Global Racing Games Revenue Market Share by Regions (2015-2020)
Table 105. North America Racing Games Revenue by Countries (2015-2020)
Table 106. North America Racing Games Revenue Market Share by Countries (2015-2020)
Table 107. Europe Racing Games Revenue (Million USD) by Countries (2015-2020)
Table 108. Asia-Pacific Racing Games Revenue (Million USD) by Countries (2015-2020)
Table 109. South America Racing Games Revenue by Countries (2015-2020)
Table 110. South America Racing Games Revenue Market Share by Countries (2015-2020)
Table 111. Middle East and Africa Racing Games Revenue (Million USD) by Countries (2015-2020)
Table 112. Middle East and Africa Racing Games Revenue Market Share by Countries (2015-2020)
Table 113. Global Racing Games Revenue (Million USD) by Type (2015-2020)
Table 114. Global Racing Games Revenue Share by Type (2015-2020)
Table 115. Global Racing Games Revenue Forecast by Type (2021-2025)
Table 116. Global Racing Games Revenue by Application (2015-2020)
Table 117. Global Racing Games Revenue Share by Application (2015-2020)
Table 118. Global Racing Games Revenue Forecast by Application (2021-2025)
Table 119. Global Racing Games Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. Racing Games Picture
Figure 2. Global Racing Games Revenue Market Share by Type in 2019
Figure 3. F2P Picture
Figure 4. P2P Picture
Figure 5. Racing Games Revenue Market Share by Terminals in 2019
Figure 6. PC Picture
Figure 7. Mobile Picture
Figure 8. Console Picture
Figure 9. Global Racing Games Revenue (USD Million) and Growth Rate (2015-2025)
Figure 10. North America Racing Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 11. Europe Racing Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Asia-Pacific Racing Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. South America Racing Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. Middle East and Africa Racing Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Global Racing Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global Racing Games Revenue Share by Players in 2019
Figure 17. Global Top 5 Players Racing Games Revenue Market Share in 2019
Figure 18. Global Top 10 Players Racing Games Revenue Market Share in 2019
Figure 19. Key Players Market Share Trend
Figure 20. Global Racing Games Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 21. Global Racing Games Revenue Market Share by Regions (2015-2020)
Figure 22. Global Racing Games Revenue Market Share by Regions in 2018
Figure 23. North America Racing Games Revenue and Growth Rate (2015-2020)
Figure 24. Europe Racing Games Revenue and Growth Rate (2015-2020)
Figure 25. Asia-Pacific Racing Games Revenue and Growth Rate (2015-2020)
Figure 26. South America Racing Games Revenue and Growth Rate (2015-2020)
Figure 27. Middle East and Africa Racing Games Revenue and Growth Rate (2015-2020)
Figure 28. North America Racing Games Revenue Market Share by Countries (2015-2020)
Figure 29. North America Racing Games Revenue Market Share by Countries in 2019
Figure 30. USA Racing Games Revenue and Growth Rate (2015-2020)
Figure 31. Canada Racing Games Revenue and Growth Rate (2015-2020)
Figure 32. Mexico Racing Games Revenue and Growth Rate (2015-2020)
Figure 33. Europe Racing Games Revenue Market Share by Countries (2015-2020)
Figure 34. Europe Racing Games Revenue Market Share by Countries in 2019
Figure 35. Germany Racing Games Revenue and Growth Rate (2015-2020)
Figure 36. UK Racing Games Revenue and Growth Rate (2015-2020)
Figure 37. France Racing Games Revenue and Growth Rate (2015-2020)
Figure 38. Russia Racing Games Revenue and Growth Rate (2015-2020)
Figure 39. Italy Racing Games Revenue and Growth Rate (2015-2020)
Figure 40. Asia-Pacific Racing Games Revenue Market Share by Countries (2015-2020)
Figure 41. Asia-Pacific Racing Games Revenue Market Share by Countries in 2019
Figure 42. China Racing Games Revenue and Growth Rate (2015-2020)
Figure 43. Japan Racing Games Revenue and Growth Rate (2015-2020)
Figure 44. Korea Racing Games Revenue and Growth Rate (2015-2020)
Figure 45. India Racing Games Revenue and Growth Rate (2015-2020)
Figure 46. Southeast Asia Racing Games Revenue and Growth Rate (2015-2020)
Figure 47. South America Racing Games Revenue Market Share by Countries (2015-2020)
Figure 48. South America Racing Games Revenue Market Share by Countries in 2019
Figure 49. Brazil Racing Games Revenue and Growth Rate (2015-2020)
Figure 50. Argentina Racing Games Revenue and Growth Rate (2015-2020)
Figure 51. Middle East and Africa Racing Games Revenue Market Share by Countries (2015-2020)
Figure 52. Middle East and Africa Racing Games Revenue Market Share by Countries in 2019
Figure 53. Saudi Arabia Racing Games Revenue and Growth Rate (2015-2020)
Figure 54. UAE Racing Games Revenue and Growth Rate (2015-2020)
Figure 55. Egypt Racing Games Revenue and Growth Rate (2015-2020)
Figure 56. South Africa Racing Games Revenue and Growth Rate (2015-2020)
Figure 57. Global Racing Games Revenue Share by Type (2015-2020)
Figure 58. Global Racing Games Revenue Share by Type in 2019
Figure 59. Global Racing Games Market Share Forecast by Type (2021-2025)
Figure 60. Global F2P Revenue Growth Rate (2015-2020)
Figure 61. Global P2P Revenue Growth Rate (2015-2020)
Figure 62. Global Racing Games Revenue Share by Application (2015-2020)
Figure 63. Global Racing Games Revenue Share by Application in 2019
Figure 64. Global Racing Games Market Share Forecast by Application (2021-2025)
Figure 65. Global PC Revenue Growth Rate (2015-2020)
Figure 66. Global Mobile Revenue Growth Rate (2015-2020)
Figure 67. Global Console Revenue Growth Rate (2015-2020)
Figure 68. Global Racing Games Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 69. Global Racing Games Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 70. Global Racing Games Revenue Market Share Forecast by Regions (2021-2025)
Figure 71. North America Racing Games Revenue Market Forecast (2021-2025)
Figure 72. Europe Racing Games Revenue Market Forecast (2021-2025)
Figure 73. Asia-Pacific Racing Games Revenue Market Forecast (2021-2025)
Figure 74. South America Racing Games Revenue Market Forecast (2021-2025)
Figure 75. Middle East and Africa Racing Games Revenue Market Forecast (2021-2025)
Figure 76. Sales Channel: Direct Channel vs Indirect Channel