▶ 調査レポート

Eスポーツの世界市場 2020年

• 英文タイトル:Global E-Sports Market 2020 by Company, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。Eスポーツの世界市場 2020年 / Global E-Sports Market 2020 by Company, Regions, Type and Application, Forecast to 2025 / GIR201114361資料のイメージです。• レポートコード:GIR201114361
• 出版社/出版日:GlobalInfoResearch / 2020年10月
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• レポート形態:英文、PDF、103ページ
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レポート概要
本書では、Eスポーツの世界市場を調査対象にし、Eスポーツの市場概要、企業情報、企業別売上・市場シェア、地域別市場分析(北米、アメリカ、ヨーロッパ、アジア、日本、中国、南米、中東・アフリカ)、種類別分析(マルチプレイヤーオンラインバトルアリーナ(MOBA)、ファーストパーソンシューター(FPS)、リアルタイム戦略(RTS)、その他)、用途別分析(プロ、アマチュア)、市場予測(2021年~2025年)情報などを整理しました。
・市場概要
・企業情報:Activision Blizzard、Hi-Rez Studios、Riot Games、Epic Games、EA Sports、Nintendo、Wargaming.Net、Valve Corporation、Microsoft Studios
・企業別売上、市場シェア
・Eスポーツの地域別市場分析
・Eスポーツの北米市場規模2015-2020:アメリカ、カナダ、メキシコ
・Eスポーツのヨーロッパ市場規模2015-2020:ドイツ、イギリス、フランス、ロシアなど
・Eスポーツのアジア市場規模2015-2020:日本、中国、韓国、インド、東南アジアなど
・Eスポーツの南米市場規模2015-2020:ブラジル、アルゼンチンなど
・Eスポーツの中東・アフリカ市場規模2015-2020:サウジアラビア、トルコ、エジプト、南アフリカなど
・Eスポーツの種類別市場規模2015-2020:マルチプレイヤーオンラインバトルアリーナ(MOBA)、ファーストパーソンシューター(FPS)、リアルタイム戦略(RTS)、その他
・Eスポーツの用途別市場規模2015-2020:プロ、アマチュア
・Eスポーツの世界市場予測2021-2025:地域別、種類別、用途別
・調査の結果・結論

Market Overview
The global E-Sports market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 14.4% in the forecast period of 2020 to 2025 and will expected to reach USD 1220 million by 2025, from USD 711.7 million in 2019.

The E-Sports market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
E-Sports market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, E-Sports market has been segmented into:
Multiplayer Online Battle Arena (MOBA)
First-Person Shooter (FPS)
Real-Time Strategy (RTS)
Other

By Application, E-Sports has been segmented into:
Professional
Amateur

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global E-Sports market presented in the report. This section sheds light on the sales growth of different regional and country-level E-Sports markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global E-Sports market.

The report offers in-depth assessment of the growth and other aspects of the E-Sports market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and E-Sports Market Share Analysis
E-Sports competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, E-Sports sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the E-Sports sales, revenue and market share for each player covered in this report.

The major players covered in E-Sports are:
Activision Blizzard
Hi-Rez Studios
Riot Games
Epic Games
EA Sports
Nintendo
Wargaming.Net
Valve Corporation
Microsoft Studios

レポート目次

Table of Contents

1 E-Sports Market Overview
1.1 Product Overview and Scope of E-Sports
1.2 Classification of E-Sports by Type
1.2.1 Global E-Sports Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global E-Sports Revenue Market Share by Type in 2019
1.2.3 Multiplayer Online Battle Arena (MOBA)
1.2.4 First-Person Shooter (FPS)
1.2.5 Real-Time Strategy (RTS)
1.2.6 Other
1.3 Global E-Sports Market by Application
1.3.1 Overview: Global E-Sports Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Professional
1.3.3 Amateur
1.4 Global E-Sports Market by Regions
1.4.1 Global E-Sports Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of E-Sports (2015-2025)
1.4.3 North America (USA, Canada and Mexico) E-Sports Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) E-Sports Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) E-Sports Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) E-Sports Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) E-Sports Status and Prospect (2015-2025)
2 Company Profiles
2.1 Activision Blizzard
2.1.1 Activision Blizzard Details
2.1.2 Activision Blizzard Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Activision Blizzard SWOT Analysis
2.1.4 Activision Blizzard Product and Services
2.1.5 Activision Blizzard E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.2 Hi-Rez Studios
2.2.1 Hi-Rez Studios Details
2.2.2 Hi-Rez Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Hi-Rez Studios SWOT Analysis
2.2.4 Hi-Rez Studios Product and Services
2.2.5 Hi-Rez Studios E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.3 Riot Games
2.3.1 Riot Games Details
2.3.2 Riot Games Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Riot Games SWOT Analysis
2.3.4 Riot Games Product and Services
2.3.5 Riot Games E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.4 Epic Games
2.4.1 Epic Games Details
2.4.2 Epic Games Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Epic Games SWOT Analysis
2.4.4 Epic Games Product and Services
2.4.5 Epic Games E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.5 EA Sports
2.5.1 EA Sports Details
2.5.2 EA Sports Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 EA Sports SWOT Analysis
2.5.4 EA Sports Product and Services
2.5.5 EA Sports E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.6 Nintendo
2.6.1 Nintendo Details
2.6.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Nintendo SWOT Analysis
2.6.4 Nintendo Product and Services
2.6.5 Nintendo E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.7 Wargaming.Net
2.7.1 Wargaming.Net Details
2.7.2 Wargaming.Net Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Wargaming.Net SWOT Analysis
2.7.4 Wargaming.Net Product and Services
2.7.5 Wargaming.Net E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.8 Valve Corporation
2.8.1 Valve Corporation Details
2.8.2 Valve Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Valve Corporation SWOT Analysis
2.8.4 Valve Corporation Product and Services
2.8.5 Valve Corporation E-Sports Revenue, Gross Margin and Market Share (2018-2019)
2.9 Microsoft Studios
2.9.1 Microsoft Studios Details
2.9.2 Microsoft Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Microsoft Studios SWOT Analysis
2.9.4 Microsoft Studios Product and Services
2.9.5 Microsoft Studios E-Sports Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global E-Sports Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 E-Sports Players Market Share
3.2.2 Top 10 E-Sports Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global E-Sports Revenue and Market Share by Regions
4.2 North America E-Sports Revenue and Growth Rate (2015-2020)
4.3 Europe E-Sports Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific E-Sports Revenue and Growth Rate (2015-2020)
4.5 South America E-Sports Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa E-Sports Revenue and Growth Rate (2015-2020)
5 North America E-Sports Revenue by Countries
5.1 North America E-Sports Revenue by Countries (2015-2020)
5.2 USA E-Sports Revenue and Growth Rate (2015-2020)
5.3 Canada E-Sports Revenue and Growth Rate (2015-2020)
5.4 Mexico E-Sports Revenue and Growth Rate (2015-2020)
6 Europe E-Sports Revenue by Countries
6.1 Europe E-Sports Revenue by Countries (2015-2020)
6.2 Germany E-Sports Revenue and Growth Rate (2015-2020)
6.3 UK E-Sports Revenue and Growth Rate (2015-2020)
6.4 France E-Sports Revenue and Growth Rate (2015-2020)
6.5 Russia E-Sports Revenue and Growth Rate (2015-2020)
6.6 Italy E-Sports Revenue and Growth Rate (2015-2020)
7 Asia-Pacific E-Sports Revenue by Countries
7.1 Asia-Pacific E-Sports Revenue by Countries (2015-2020)
7.2 China E-Sports Revenue and Growth Rate (2015-2020)
7.3 Japan E-Sports Revenue and Growth Rate (2015-2020)
7.4 Korea E-Sports Revenue and Growth Rate (2015-2020)
7.5 India E-Sports Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia E-Sports Revenue and Growth Rate (2015-2020)
8 South America E-Sports Revenue by Countries
8.1 South America E-Sports Revenue by Countries (2015-2020)
8.2 Brazil E-Sports Revenue and Growth Rate (2015-2020)
8.3 Argentina E-Sports Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue E-Sports by Countries
9.1 Middle East & Africa E-Sports Revenue by Countries (2015-2020)
9.2 Saudi Arabia E-Sports Revenue and Growth Rate (2015-2020)
9.3 UAE E-Sports Revenue and Growth Rate (2015-2020)
9.4 Egypt E-Sports Revenue and Growth Rate (2015-2020)
9.5 South Africa E-Sports Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global E-Sports Revenue and Market Share by Type (2015-2020)
10.2 Global E-Sports Market Forecast by Type (2019-2024)
10.3 Multiplayer Online Battle Arena (MOBA) Revenue Growth Rate (2015-2025)
10.4 First-Person Shooter (FPS) Revenue Growth Rate (2015-2025)
10.5 Real-Time Strategy (RTS) Revenue Growth Rate (2015-2025)
10.6 Other Revenue Growth Rate (2015-2025)
11 Global E-Sports Market Segment by Application
11.1 Global E-Sports Revenue Market Share by Application (2015-2020)
11.2 E-Sports Market Forecast by Application (2019-2024)
11.3 Professional Revenue Growth (2015-2020)
11.4 Amateur Revenue Growth (2015-2020)
12 Global E-Sports Market Size Forecast (2021-2025)
12.1 Global E-Sports Market Size Forecast (2021-2025)
12.2 Global E-Sports Market Forecast by Regions (2021-2025)
12.3 North America E-Sports Revenue Market Forecast (2021-2025)
12.4 Europe E-Sports Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific E-Sports Revenue Market Forecast (2021-2025)
12.6 South America E-Sports Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa E-Sports Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global E-Sports Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of E-Sports by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global E-Sports Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market E-Sports Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Activision Blizzard Corporate Information, Location and Competitors
Table 6. Activision Blizzard E-Sports Major Business
Table 7. Activision Blizzard E-Sports Total Revenue (USD Million) (2017-2018)
Table 8. Activision Blizzard SWOT Analysis
Table 9. Activision Blizzard E-Sports Product and Solutions
Table 10. Activision Blizzard E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Hi-Rez Studios Corporate Information, Location and Competitors
Table 12. Hi-Rez Studios E-Sports Major Business
Table 13. Hi-Rez Studios E-Sports Total Revenue (USD Million) (2018-2019)
Table 14. Hi-Rez Studios SWOT Analysis
Table 15. Hi-Rez Studios E-Sports Product and Solutions
Table 16. Hi-Rez Studios E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Riot Games Corporate Information, Location and Competitors
Table 18. Riot Games E-Sports Major Business
Table 19. Riot Games E-Sports Total Revenue (USD Million) (2017-2018)
Table 20. Riot Games SWOT Analysis
Table 21. Riot Games E-Sports Product and Solutions
Table 22. Riot Games E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Epic Games Corporate Information, Location and Competitors
Table 24. Epic Games E-Sports Major Business
Table 25. Epic Games E-Sports Total Revenue (USD Million) (2017-2018)
Table 26. Epic Games SWOT Analysis
Table 27. Epic Games E-Sports Product and Solutions
Table 28. Epic Games E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. EA Sports Corporate Information, Location and Competitors
Table 30. EA Sports E-Sports Major Business
Table 31. EA Sports E-Sports Total Revenue (USD Million) (2017-2018)
Table 32. EA Sports SWOT Analysis
Table 33. EA Sports E-Sports Product and Solutions
Table 34. EA Sports E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Nintendo Corporate Information, Location and Competitors
Table 36. Nintendo E-Sports Major Business
Table 37. Nintendo E-Sports Total Revenue (USD Million) (2017-2018)
Table 38. Nintendo SWOT Analysis
Table 39. Nintendo E-Sports Product and Solutions
Table 40. Nintendo E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Wargaming.Net Corporate Information, Location and Competitors
Table 42. Wargaming.Net E-Sports Major Business
Table 43. Wargaming.Net E-Sports Total Revenue (USD Million) (2017-2018)
Table 44. Wargaming.Net SWOT Analysis
Table 45. Wargaming.Net E-Sports Product and Solutions
Table 46. Wargaming.Net E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Valve Corporation Corporate Information, Location and Competitors
Table 48. Valve Corporation E-Sports Major Business
Table 49. Valve Corporation E-Sports Total Revenue (USD Million) (2017-2018)
Table 50. Valve Corporation SWOT Analysis
Table 51. Valve Corporation E-Sports Product and Solutions
Table 52. Valve Corporation E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Microsoft Studios Corporate Information, Location and Competitors
Table 54. Microsoft Studios E-Sports Major Business
Table 55. Microsoft Studios E-Sports Total Revenue (USD Million) (2017-2018)
Table 56. Microsoft Studios SWOT Analysis
Table 57. Microsoft Studios E-Sports Product and Solutions
Table 58. Microsoft Studios E-Sports Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Global E-Sports Revenue (Million USD) by Players (2015-2020)
Table 60. Global E-Sports Revenue Share by Players (2015-2020)
Table 61. Global E-Sports Revenue (Million USD) by Regions (2015-2020)
Table 62. Global E-Sports Revenue Market Share by Regions (2015-2020)
Table 63. North America E-Sports Revenue by Countries (2015-2020)
Table 64. North America E-Sports Revenue Market Share by Countries (2015-2020)
Table 65. Europe E-Sports Revenue (Million USD) by Countries (2015-2020)
Table 66. Asia-Pacific E-Sports Revenue (Million USD) by Countries (2015-2020)
Table 67. South America E-Sports Revenue by Countries (2015-2020)
Table 68. South America E-Sports Revenue Market Share by Countries (2015-2020)
Table 69. Middle East and Africa E-Sports Revenue (Million USD) by Countries (2015-2020)
Table 70. Middle East and Africa E-Sports Revenue Market Share by Countries (2015-2020)
Table 71. Global E-Sports Revenue (Million USD) by Type (2015-2020)
Table 72. Global E-Sports Revenue Share by Type (2015-2020)
Table 73. Global E-Sports Revenue Forecast by Type (2021-2025)
Table 74. Global E-Sports Revenue by Application (2015-2020)
Table 75. Global E-Sports Revenue Share by Application (2015-2020)
Table 76. Global E-Sports Revenue Forecast by Application (2021-2025)
Table 77. Global E-Sports Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. E-Sports Picture
Figure 2. Global E-Sports Revenue Market Share by Type in 2019
Figure 3. Multiplayer Online Battle Arena (MOBA) Picture
Figure 4. First-Person Shooter (FPS) Picture
Figure 5. Real-Time Strategy (RTS) Picture
Figure 6. Other Picture
Figure 7. E-Sports Revenue Market Share by Application in 2019
Figure 8. Professional Picture
Figure 9. Amateur Picture
Figure 10. Global E-Sports Revenue (USD Million) and Growth Rate (2015-2025)
Figure 11. North America E-Sports Revenue (Million USD) and Growth Rate (2015-2025)
Figure 12. Europe E-Sports Revenue (Million USD) and Growth Rate (2015-2025)
Figure 13. Asia-Pacific E-Sports Revenue (Million USD) and Growth Rate (2015-2025)
Figure 14. South America E-Sports Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Middle East and Africa E-Sports Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Global E-Sports Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. Global E-Sports Revenue Share by Players in 2019
Figure 18. Global Top 5 Players E-Sports Revenue Market Share in 2019
Figure 19. Global Top 10 Players E-Sports Revenue Market Share in 2019
Figure 20. Key Players Market Share Trend
Figure 21. Global E-Sports Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 22. Global E-Sports Revenue Market Share by Regions (2015-2020)
Figure 23. Global E-Sports Revenue Market Share by Regions in 2018
Figure 24. North America E-Sports Revenue and Growth Rate (2015-2020)
Figure 25. Europe E-Sports Revenue and Growth Rate (2015-2020)
Figure 26. Asia-Pacific E-Sports Revenue and Growth Rate (2015-2020)
Figure 27. South America E-Sports Revenue and Growth Rate (2015-2020)
Figure 28. Middle East and Africa E-Sports Revenue and Growth Rate (2015-2020)
Figure 29. North America E-Sports Revenue Market Share by Countries (2015-2020)
Figure 30. North America E-Sports Revenue Market Share by Countries in 2019
Figure 31. USA E-Sports Revenue and Growth Rate (2015-2020)
Figure 32. Canada E-Sports Revenue and Growth Rate (2015-2020)
Figure 33. Mexico E-Sports Revenue and Growth Rate (2015-2020)
Figure 34. Europe E-Sports Revenue Market Share by Countries (2015-2020)
Figure 35. Europe E-Sports Revenue Market Share by Countries in 2019
Figure 36. Germany E-Sports Revenue and Growth Rate (2015-2020)
Figure 37. UK E-Sports Revenue and Growth Rate (2015-2020)
Figure 38. France E-Sports Revenue and Growth Rate (2015-2020)
Figure 39. Russia E-Sports Revenue and Growth Rate (2015-2020)
Figure 40. Italy E-Sports Revenue and Growth Rate (2015-2020)
Figure 41. Asia-Pacific E-Sports Revenue Market Share by Countries (2015-2020)
Figure 42. Asia-Pacific E-Sports Revenue Market Share by Countries in 2019
Figure 43. China E-Sports Revenue and Growth Rate (2015-2020)
Figure 44. Japan E-Sports Revenue and Growth Rate (2015-2020)
Figure 45. Korea E-Sports Revenue and Growth Rate (2015-2020)
Figure 46. India E-Sports Revenue and Growth Rate (2015-2020)
Figure 47. Southeast Asia E-Sports Revenue and Growth Rate (2015-2020)
Figure 48. South America E-Sports Revenue Market Share by Countries (2015-2020)
Figure 49. South America E-Sports Revenue Market Share by Countries in 2019
Figure 50. Brazil E-Sports Revenue and Growth Rate (2015-2020)
Figure 51. Argentina E-Sports Revenue and Growth Rate (2015-2020)
Figure 52. Middle East and Africa E-Sports Revenue Market Share by Countries (2015-2020)
Figure 53. Middle East and Africa E-Sports Revenue Market Share by Countries in 2019
Figure 54. Saudi Arabia E-Sports Revenue and Growth Rate (2015-2020)
Figure 55. UAE E-Sports Revenue and Growth Rate (2015-2020)
Figure 56. Egypt E-Sports Revenue and Growth Rate (2015-2020)
Figure 57. South Africa E-Sports Revenue and Growth Rate (2015-2020)
Figure 58. Global E-Sports Revenue Share by Type (2015-2020)
Figure 59. Global E-Sports Revenue Share by Type in 2019
Figure 60. Global E-Sports Market Share Forecast by Type (2021-2025)
Figure 61. Global Multiplayer Online Battle Arena (MOBA) Revenue Growth Rate (2015-2020)
Figure 62. Global First-Person Shooter (FPS) Revenue Growth Rate (2015-2020)
Figure 63. Global Real-Time Strategy (RTS) Revenue Growth Rate (2015-2020)
Figure 64. Global Other Revenue Growth Rate (2015-2020)
Figure 65. Global E-Sports Revenue Share by Application (2015-2020)
Figure 66. Global E-Sports Revenue Share by Application in 2019
Figure 67. Global E-Sports Market Share Forecast by Application (2021-2025)
Figure 68. Global Professional Revenue Growth Rate (2015-2020)
Figure 69. Global Amateur Revenue Growth Rate (2015-2020)
Figure 70. Global E-Sports Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 71. Global E-Sports Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 72. Global E-Sports Revenue Market Share Forecast by Regions (2021-2025)
Figure 73. North America E-Sports Revenue Market Forecast (2021-2025)
Figure 74. Europe E-Sports Revenue Market Forecast (2021-2025)
Figure 75. Asia-Pacific E-Sports Revenue Market Forecast (2021-2025)
Figure 76. South America E-Sports Revenue Market Forecast (2021-2025)
Figure 77. Middle East and Africa E-Sports Revenue Market Forecast (2021-2025)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel