▶ 調査レポート

世界のロケーションベースエンターテインメント(LBE)ハードウェア市場インサイト・予測(~2027年)

• 英文タイトル:Global Location Based Entertainment Hardware Market Insights and Forecast to 2027

QYResearchが調査・発行した産業分析レポートです。世界のロケーションベースエンターテインメント(LBE)ハードウェア市場インサイト・予測(~2027年) / Global Location Based Entertainment Hardware Market Insights and Forecast to 2027 / QY2108PAL1385資料のイメージです。• レポートコード:QY2108PAL1385
• 出版社/出版日:QYResearch / 2021年8月
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、128ページ
• 納品方法:Eメール(納期:3日)
• 産業分類:消費材
• 販売価格(消費税別)
  Single User¥735,000 (USD4,900)▷ お問い合わせ
  Multi User¥1,102,500 (USD7,350)▷ お問い合わせ
  Enterprise License¥1,470,000 (USD9,800)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
本調査資料はロケーションベースエンターテインメント(LBE)ハードウェアの世界市場の現状について調査・分析し、2027年までの市場を予測しました。ロケーションベースエンターテインメント(LBE)ハードウェアの世界市場概要、メーカー別の競争状況と市場シェア、種類別市場規模(VRヘッドセット、カメラ、その他)、用途別市場規模(家庭用、ビジネス用)、主要地域別市場規模(北米・アメリカ、ヨーロッパ、アジア・日本・中国・インド、中南米、中東・アフリカ)、関連企業の情報、バリューチェーン・販売チャネル、市場動向などを収録しています。

・ロケーションベースエンターテインメント(LBE)ハードウェアの世界市場概要
・メーカー別の競争状況、市場シェア
・ロケーションベースエンターテインメント(LBE)ハードウェアの種類別市場規模:VRヘッドセット、カメラ、その他
・ロケーションベースエンターテインメント(LBE)ハードウェアの用途別市場規模:家庭用、ビジネス用
・北米のロケーションベースエンターテインメント(LBE)ハードウェア市場規模2016-2027:種類別、用途別、国別(アメリカ、カナダ)
・ヨーロッパのロケーションベースエンターテインメント(LBE)ハードウェア市場規模2016-2027:種類別、用途別、国別(ドイツ、フランス、イギリス)
・アジアのロケーションベースエンターテインメント(LBE)ハードウェア市場規模2016-2027:種類別、用途別、国別(日本、中国、インド、韓国)
・中南米のロケーションベースエンターテインメント(LBE)ハードウェア市場規模2016-2027:種類別、用途別、国別(メキシコ、ブラジル)
・中東・アフリカのロケーションベースエンターテインメント(LBE)ハードウェア市場規模2016-2027:種類別、用途別、国別(トルコ、サウジアラビア)
・企業情報:Oculus、Vicon、KATVR、Vrsenal、Virtuix Omni、Stricker VR、Optitrack、HP、HTC Vive、Ultrahaptics、Teslasuit、Tactical Haptics、SUBPAC、Ballast VR、HoloSuit、Sony
・ロケーションベースエンターテインメント(LBE)ハードウェアのバリューチェーン・販売チャネル分析
・ロケーションベースエンターテインメント(LBE)ハードウェアの世界市場動向

Market Analysis and Insights: Global Location Based Entertainment Hardware Market
The global Location Based Entertainment Hardware market is valued at US$ XX million in 2020. The market size will reach US$ XX million by the end of 2027, growing at a CAGR of XX% during 2021-2027.

Global Location Based Entertainment Hardware Scope and Segment
Location Based Entertainment Hardware market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Location Based Entertainment Hardware market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2016-2027.

Segment by Type
VR Headset
Camera
Others

Segment by Application
Home
Business

By Company
Oculus
Vicon
KATVR
Vrsenal
Virtuix Omni
Stricker VR
Optitrack
HP
HTC Vive
Ultrahaptics
Teslasuit
Tactical Haptics
SUBPAC
Ballast VR
HoloSuit
Sony

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

レポート目次

1 Study Coverage
1.1 Location Based Entertainment Hardware Product Introduction
1.2 Market by Type
1.2.1 Global Location Based Entertainment Hardware Market Size Growth Rate by Type
1.2.2 VR Headset
1.2.3 Camera
1.2.4 Others
1.3 Market by Application
1.3.1 Global Location Based Entertainment Hardware Market Size Growth Rate by Application
1.3.2 Home
1.3.3 Business
1.4 Study Objectives
1.5 Years Considered

2 Executive Summary
2.1 Global Location Based Entertainment Hardware Sales Estimates and Forecasts 2016-2027
2.2 Global Location Based Entertainment Hardware Revenue Estimates and Forecasts 2016-2027
2.3 Global Location Based Entertainment Hardware Revenue by Region: 2016 VS 2021 VS 2027
2.4 Global Top Location Based Entertainment Hardware Regions by Sales
2.4.1 Global Top Location Based Entertainment Hardware Regions by Sales (2016-2021)
2.4.2 Global Top Location Based Entertainment Hardware Regions by Sales (2022-2027)
2.5 Global Top Location Based Entertainment Hardware Regions by Revenue
2.5.1 Global Top Location Based Entertainment Hardware Regions by Revenue (2016-2021)
2.5.2 Global Top Location Based Entertainment Hardware Regions by Revenue (2022-2027)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa

3 Competition by Manufacturers
3.1 Global Location Based Entertainment Hardware Sales by Manufacturers
3.1.1 Global Top Location Based Entertainment Hardware Manufacturers by Sales (2016-2021)
3.1.2 Global Top Location Based Entertainment Hardware Manufacturers Market Share by Sales (2016-2021)
3.1.3 Global Top 10 and Top 5 Companies by Location Based Entertainment Hardware Sales in 2020
3.2 Global Location Based Entertainment Hardware Revenue by Manufacturers
3.2.1 Global Top Location Based Entertainment Hardware Manufacturers by Revenue (2016-2021)
3.2.2 Global Top Location Based Entertainment Hardware Manufacturers Market Share by Revenue (2016-2021)
3.2.3 Global Top 10 and Top 5 Companies by Location Based Entertainment Hardware Revenue in 2020
3.3 Global Location Based Entertainment Hardware Sales Price by Manufacturers
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Location Based Entertainment Hardware Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Location Based Entertainment Hardware Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Global Location Based Entertainment Hardware Sales by Type
4.1.1 Global Location Based Entertainment Hardware Historical Sales by Type (2016-2021)
4.1.2 Global Location Based Entertainment Hardware Forecasted Sales by Type (2022-2027)
4.1.3 Global Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
4.2 Global Location Based Entertainment Hardware Revenue by Type
4.2.1 Global Location Based Entertainment Hardware Historical Revenue by Type (2016-2021)
4.2.2 Global Location Based Entertainment Hardware Forecasted Revenue by Type (2022-2027)
4.2.3 Global Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
4.3 Global Location Based Entertainment Hardware Price by Type
4.3.1 Global Location Based Entertainment Hardware Price by Type (2016-2021)
4.3.2 Global Location Based Entertainment Hardware Price Forecast by Type (2022-2027)

5 Market Size by Application
5.1 Global Location Based Entertainment Hardware Sales by Application
5.1.1 Global Location Based Entertainment Hardware Historical Sales by Application (2016-2021)
5.1.2 Global Location Based Entertainment Hardware Forecasted Sales by Application (2022-2027)
5.1.3 Global Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
5.2 Global Location Based Entertainment Hardware Revenue by Application
5.2.1 Global Location Based Entertainment Hardware Historical Revenue by Application (2016-2021)
5.2.2 Global Location Based Entertainment Hardware Forecasted Revenue by Application (2022-2027)
5.2.3 Global Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
5.3 Global Location Based Entertainment Hardware Price by Application
5.3.1 Global Location Based Entertainment Hardware Price by Application (2016-2021)
5.3.2 Global Location Based Entertainment Hardware Price Forecast by Application (2022-2027)

6 North America
6.1 North America Location Based Entertainment Hardware Market Size by Type
6.1.1 North America Location Based Entertainment Hardware Sales by Type (2016-2027)
6.1.2 North America Location Based Entertainment Hardware Revenue by Type (2016-2027)
6.2 North America Location Based Entertainment Hardware Market Size by Application
6.2.1 North America Location Based Entertainment Hardware Sales by Application (2016-2027)
6.2.2 North America Location Based Entertainment Hardware Revenue by Application (2016-2027)
6.3 North America Location Based Entertainment Hardware Market Size by Country
6.3.1 North America Location Based Entertainment Hardware Sales by Country (2016-2027)
6.3.2 North America Location Based Entertainment Hardware Revenue by Country (2016-2027)
6.3.3 United States
6.3.4 Canada

7 Europe
7.1 Europe Location Based Entertainment Hardware Market Size by Type
7.1.1 Europe Location Based Entertainment Hardware Sales by Type (2016-2027)
7.1.2 Europe Location Based Entertainment Hardware Revenue by Type (2016-2027)
7.2 Europe Location Based Entertainment Hardware Market Size by Application
7.2.1 Europe Location Based Entertainment Hardware Sales by Application (2016-2027)
7.2.2 Europe Location Based Entertainment Hardware Revenue by Application (2016-2027)
7.3 Europe Location Based Entertainment Hardware Market Size by Country
7.3.1 Europe Location Based Entertainment Hardware Sales by Country (2016-2027)
7.3.2 Europe Location Based Entertainment Hardware Revenue by Country (2016-2027)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia

8 Asia Pacific
8.1 Asia Pacific Location Based Entertainment Hardware Market Size by Type
8.1.1 Asia Pacific Location Based Entertainment Hardware Sales by Type (2016-2027)
8.1.2 Asia Pacific Location Based Entertainment Hardware Revenue by Type (2016-2027)
8.2 Asia Pacific Location Based Entertainment Hardware Market Size by Application
8.2.1 Asia Pacific Location Based Entertainment Hardware Sales by Application (2016-2027)
8.2.2 Asia Pacific Location Based Entertainment Hardware Revenue by Application (2016-2027)
8.3 Asia Pacific Location Based Entertainment Hardware Market Size by Region
8.3.1 Asia Pacific Location Based Entertainment Hardware Sales by Region (2016-2027)
8.3.2 Asia Pacific Location Based Entertainment Hardware Revenue by Region (2016-2027)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia

9 Latin America
9.1 Latin America Location Based Entertainment Hardware Market Size by Type
9.1.1 Latin America Location Based Entertainment Hardware Sales by Type (2016-2027)
9.1.2 Latin America Location Based Entertainment Hardware Revenue by Type (2016-2027)
9.2 Latin America Location Based Entertainment Hardware Market Size by Application
9.2.1 Latin America Location Based Entertainment Hardware Sales by Application (2016-2027)
9.2.2 Latin America Location Based Entertainment Hardware Revenue by Application (2016-2027)
9.3 Latin America Location Based Entertainment Hardware Market Size by Country
9.3.1 Latin America Location Based Entertainment Hardware Sales by Country (2016-2027)
9.3.2 Latin America Location Based Entertainment Hardware Revenue by Country (2016-2027)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia

10 Middle East and Africa
10.1 Middle East and Africa Location Based Entertainment Hardware Market Size by Type
10.1.1 Middle East and Africa Location Based Entertainment Hardware Sales by Type (2016-2027)
10.1.2 Middle East and Africa Location Based Entertainment Hardware Revenue by Type (2016-2027)
10.2 Middle East and Africa Location Based Entertainment Hardware Market Size by Application
10.2.1 Middle East and Africa Location Based Entertainment Hardware Sales by Application (2016-2027)
10.2.2 Middle East and Africa Location Based Entertainment Hardware Revenue by Application (2016-2027)
10.3 Middle East and Africa Location Based Entertainment Hardware Market Size by Country
10.3.1 Middle East and Africa Location Based Entertainment Hardware Sales by Country (2016-2027)
10.3.2 Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2016-2027)
10.3.3 Turkey
10.3.4 Saudi Arabia

11 Company Profiles
11.1 Oculus
11.1.1 Oculus Corporation Information
11.1.2 Oculus Overview
11.1.3 Oculus Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.1.4 Oculus Location Based Entertainment Hardware Product Description
11.1.5 Oculus Recent Developments
11.2 Vicon
11.2.1 Vicon Corporation Information
11.2.2 Vicon Overview
11.2.3 Vicon Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.2.4 Vicon Location Based Entertainment Hardware Product Description
11.2.5 Vicon Recent Developments
11.3 KATVR
11.3.1 KATVR Corporation Information
11.3.2 KATVR Overview
11.3.3 KATVR Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.3.4 KATVR Location Based Entertainment Hardware Product Description
11.3.5 KATVR Recent Developments
11.4 Vrsenal
11.4.1 Vrsenal Corporation Information
11.4.2 Vrsenal Overview
11.4.3 Vrsenal Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.4.4 Vrsenal Location Based Entertainment Hardware Product Description
11.4.5 Vrsenal Recent Developments
11.5 Virtuix Omni
11.5.1 Virtuix Omni Corporation Information
11.5.2 Virtuix Omni Overview
11.5.3 Virtuix Omni Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.5.4 Virtuix Omni Location Based Entertainment Hardware Product Description
11.5.5 Virtuix Omni Recent Developments
11.6 Stricker VR
11.6.1 Stricker VR Corporation Information
11.6.2 Stricker VR Overview
11.6.3 Stricker VR Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.6.4 Stricker VR Location Based Entertainment Hardware Product Description
11.6.5 Stricker VR Recent Developments
11.7 Optitrack
11.7.1 Optitrack Corporation Information
11.7.2 Optitrack Overview
11.7.3 Optitrack Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.7.4 Optitrack Location Based Entertainment Hardware Product Description
11.7.5 Optitrack Recent Developments
11.8 HP
11.8.1 HP Corporation Information
11.8.2 HP Overview
11.8.3 HP Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.8.4 HP Location Based Entertainment Hardware Product Description
11.8.5 HP Recent Developments
11.9 HTC Vive
11.9.1 HTC Vive Corporation Information
11.9.2 HTC Vive Overview
11.9.3 HTC Vive Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.9.4 HTC Vive Location Based Entertainment Hardware Product Description
11.9.5 HTC Vive Recent Developments
11.10 Ultrahaptics
11.10.1 Ultrahaptics Corporation Information
11.10.2 Ultrahaptics Overview
11.10.3 Ultrahaptics Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.10.4 Ultrahaptics Location Based Entertainment Hardware Product Description
11.10.5 Ultrahaptics Recent Developments
11.11 Teslasuit
11.11.1 Teslasuit Corporation Information
11.11.2 Teslasuit Overview
11.11.3 Teslasuit Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.11.4 Teslasuit Location Based Entertainment Hardware Product Description
11.11.5 Teslasuit Recent Developments
11.12 Tactical Haptics
11.12.1 Tactical Haptics Corporation Information
11.12.2 Tactical Haptics Overview
11.12.3 Tactical Haptics Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.12.4 Tactical Haptics Location Based Entertainment Hardware Product Description
11.12.5 Tactical Haptics Recent Developments
11.13 SUBPAC
11.13.1 SUBPAC Corporation Information
11.13.2 SUBPAC Overview
11.13.3 SUBPAC Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.13.4 SUBPAC Location Based Entertainment Hardware Product Description
11.13.5 SUBPAC Recent Developments
11.14 Ballast VR
11.14.1 Ballast VR Corporation Information
11.14.2 Ballast VR Overview
11.14.3 Ballast VR Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.14.4 Ballast VR Location Based Entertainment Hardware Product Description
11.14.5 Ballast VR Recent Developments
11.15 HoloSuit
11.15.1 HoloSuit Corporation Information
11.15.2 HoloSuit Overview
11.15.3 HoloSuit Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.15.4 HoloSuit Location Based Entertainment Hardware Product Description
11.15.5 HoloSuit Recent Developments
11.16 Sony
11.16.1 Sony Corporation Information
11.16.2 Sony Overview
11.16.3 Sony Location Based Entertainment Hardware Sales, Price, Revenue and Gross Margin (2016-2021)
11.16.4 Sony Location Based Entertainment Hardware Product Description
11.16.5 Sony Recent Developments

12 Value Chain and Sales Channels Analysis
12.1 Location Based Entertainment Hardware Value Chain Analysis
12.2 Location Based Entertainment Hardware Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Location Based Entertainment Hardware Production Mode & Process
12.4 Location Based Entertainment Hardware Sales and Marketing
12.4.1 Location Based Entertainment Hardware Sales Channels
12.4.2 Location Based Entertainment Hardware Distributors
12.5 Location Based Entertainment Hardware Customers

13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Location Based Entertainment Hardware Industry Trends
13.2 Location Based Entertainment Hardware Market Drivers
13.3 Location Based Entertainment Hardware Market Challenges
13.4 Location Based Entertainment Hardware Market Restraints

14 Key Findings in The Global Location Based Entertainment Hardware Study

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

List of Tables
Table 1. Global Location Based Entertainment Hardware Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million)
Table 2. Major Manufacturers of VR Headset
Table 3. Major Manufacturers of Camera
Table 4. Major Manufacturers of Others
Table 5. Global Location Based Entertainment Hardware Market Size Growth Rate by Application, 2016 VS 2021 VS 2027 (US$ Million)
Table 6. Global Location Based Entertainment Hardware Revenue by Region: 2016 VS 2021 VS 2027 (US$ Million)
Table 7. Global Location Based Entertainment Hardware Sales by Region (2016-2021) & (K Units)
Table 8. Global Location Based Entertainment Hardware Sales Market Share by Region (2016-2021)
Table 9. Global Location Based Entertainment Hardware Sales by Region (2022-2027) & (K Units)
Table 10. Global Location Based Entertainment Hardware Sales Market Share by Region (2022-2027)
Table 11. Global Location Based Entertainment Hardware Revenue by Region (2016-2021) & (US$ Million)
Table 12. Global Location Based Entertainment Hardware Revenue Market Share by Region (2016-2021)
Table 13. Global Location Based Entertainment Hardware Revenue by Region (2022-2027) & (US$ Million)
Table 14. Global Location Based Entertainment Hardware Revenue Market Share by Region (2022-2027)
Table 15. Global Location Based Entertainment Hardware Sales by Manufacturers (2016-2021) & (K Units)
Table 16. Global Location Based Entertainment Hardware Sales Share by Manufacturers (2016-2021)
Table 17. Global Location Based Entertainment Hardware Revenue by Manufacturers (2016-2021) & (US$ Million)
Table 18. Global Location Based Entertainment Hardware Revenue Share by Manufacturers (2016-2021)
Table 19. Location Based Entertainment Hardware Price by Manufacturers 2016-2021 (US$/Unit)
Table 20. Global Location Based Entertainment Hardware Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 21. Global Location Based Entertainment Hardware by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location Based Entertainment Hardware as of 2020)
Table 22. Location Based Entertainment Hardware Manufacturing Base Distribution and Headquarters
Table 23. Manufacturers Location Based Entertainment Hardware Product Offered
Table 24. Date of Manufacturers Enter into Location Based Entertainment Hardware Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 27. Global Location Based Entertainment Hardware Sales by Type (2022-2027) & (K Units)
Table 28. Global Location Based Entertainment Hardware Sales Share by Type (2016-2021)
Table 29. Global Location Based Entertainment Hardware Sales Share by Type (2022-2027)
Table 30. Global Location Based Entertainment Hardware Revenue by Type (2016-2021) & (US$ Million)
Table 31. Global Location Based Entertainment Hardware Revenue by Type (2022-2027) & (US$ Million)
Table 32. Global Location Based Entertainment Hardware Revenue Share by Type (2016-2021)
Table 33. Global Location Based Entertainment Hardware Revenue Share by Type (2022-2027)
Table 34. Location Based Entertainment Hardware Price by Type (2016-2021) & (US$/Unit)
Table 35. Global Location Based Entertainment Hardware Price Forecast by Type (2022-2027) & (US$/Unit)
Table 36. Global Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 37. Global Location Based Entertainment Hardware Sales by Application (2022-2027) & (K Units)
Table 38. Global Location Based Entertainment Hardware Sales Share by Application (2016-2021)
Table 39. Global Location Based Entertainment Hardware Sales Share by Application (2022-2027)
Table 40. Global Location Based Entertainment Hardware Revenue by Application (2016-2021) & (US$ Million)
Table 41. Global Location Based Entertainment Hardware Revenue by Application (2022-2027) & (US$ Million)
Table 42. Global Location Based Entertainment Hardware Revenue Share by Application (2016-2021)
Table 43. Global Location Based Entertainment Hardware Revenue Share by Application (2022-2027)
Table 44. Location Based Entertainment Hardware Price by Application (2016-2021) & (US$/Unit)
Table 45. Global Location Based Entertainment Hardware Price Forecast by Application (2022-2027) & (US$/Unit)
Table 46. North America Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 47. North America Location Based Entertainment Hardware Sales by Type (2022-2027) & (K Units)
Table 48. North America Location Based Entertainment Hardware Revenue by Type (2016-2021) & (US$ Million)
Table 49. North America Location Based Entertainment Hardware Revenue by Type (2022-2027) & (US$ Million)
Table 50. North America Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 51. North America Location Based Entertainment Hardware Sales by Application (2022-2027) & (K Units)
Table 52. North America Location Based Entertainment Hardware Revenue by Application (2016-2021) & (US$ Million)
Table 53. North America Location Based Entertainment Hardware Revenue by Application (2022-2027) & (US$ Million)
Table 54. North America Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 55. North America Location Based Entertainment Hardware Sales by Country (2022-2027) & (K Units)
Table 56. North America Location Based Entertainment Hardware Revenue by Country (2016-2021) & (US$ Million)
Table 57. North America Location Based Entertainment Hardware Revenue by Country (2022-2027) & (US$ Million)
Table 58. Europe Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 59. Europe Location Based Entertainment Hardware Sales by Type (2022-2027) & (K Units)
Table 60. Europe Location Based Entertainment Hardware Revenue by Type (2016-2021) & (US$ Million)
Table 61. Europe Location Based Entertainment Hardware Revenue by Type (2022-2027) & (US$ Million)
Table 62. Europe Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 63. Europe Location Based Entertainment Hardware Sales by Application (2022-2027) & (K Units)
Table 64. Europe Location Based Entertainment Hardware Revenue by Application (2016-2021) & (US$ Million)
Table 65. Europe Location Based Entertainment Hardware Revenue by Application (2022-2027) & (US$ Million)
Table 66. Europe Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 67. Europe Location Based Entertainment Hardware Sales by Country (2022-2027) & (K Units)
Table 68. Europe Location Based Entertainment Hardware Revenue by Country (2016-2021) & (US$ Million)
Table 69. Europe Location Based Entertainment Hardware Revenue by Country (2022-2027) & (US$ Million)
Table 70. Asia Pacific Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 71. Asia Pacific Location Based Entertainment Hardware Sales by Type (2022-2027) & (K Units)
Table 72. Asia Pacific Location Based Entertainment Hardware Revenue by Type (2016-2021) & (US$ Million)
Table 73. Asia Pacific Location Based Entertainment Hardware Revenue by Type (2022-2027) & (US$ Million)
Table 74. Asia Pacific Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 75. Asia Pacific Location Based Entertainment Hardware Sales by Application (2022-2027) & (K Units)
Table 76. Asia Pacific Location Based Entertainment Hardware Revenue by Application (2016-2021) & (US$ Million)
Table 77. Asia Pacific Location Based Entertainment Hardware Revenue by Application (2022-2027) & (US$ Million)
Table 78. Asia Pacific Location Based Entertainment Hardware Sales by Region (2016-2021) & (K Units)
Table 79. Asia Pacific Location Based Entertainment Hardware Sales by Region (2022-2027) & (K Units)
Table 80. Asia Pacific Location Based Entertainment Hardware Revenue by Region (2016-2021) & (US$ Million)
Table 81. Asia Pacific Location Based Entertainment Hardware Revenue by Region (2022-2027) & (US$ Million)
Table 82. Latin America Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 83. Latin America Location Based Entertainment Hardware Sales by Type (2022-2027) & (K Units)
Table 84. Latin America Location Based Entertainment Hardware Revenue by Type (2016-2021) & (US$ Million)
Table 85. Latin America Location Based Entertainment Hardware Revenue by Type (2022-2027) & (US$ Million)
Table 86. Latin America Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 87. Latin America Location Based Entertainment Hardware Sales by Application (2022-2027) & (K Units)
Table 88. Latin America Location Based Entertainment Hardware Revenue by Application (2016-2021) & (US$ Million)
Table 89. Latin America Location Based Entertainment Hardware Revenue by Application (2022-2027) & (US$ Million)
Table 90. Latin America Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 91. Latin America Location Based Entertainment Hardware Sales by Country (2022-2027) & (K Units)
Table 92. Latin America Location Based Entertainment Hardware Revenue by Country (2016-2021) & (US$ Million)
Table 93. Latin America Location Based Entertainment Hardware Revenue by Country (2022-2027) & (US$ Million)
Table 94. Middle East and Africa Location Based Entertainment Hardware Sales by Type (2016-2021) & (K Units)
Table 95. Middle East and Africa Location Based Entertainment Hardware Sales by Type (2022-2027) & (K Units)
Table 96. Middle East and Africa Location Based Entertainment Hardware Revenue by Type (2016-2021) & (US$ Million)
Table 97. Middle East and Africa Location Based Entertainment Hardware Revenue by Type (2022-2027) & (US$ Million)
Table 98. Middle East and Africa Location Based Entertainment Hardware Sales by Application (2016-2021) & (K Units)
Table 99. Middle East and Africa Location Based Entertainment Hardware Sales by Application (2022-2027) & (K Units)
Table 100. Middle East and Africa Location Based Entertainment Hardware Revenue by Application (2016-2021) & (US$ Million)
Table 101. Middle East and Africa Location Based Entertainment Hardware Revenue by Application (2022-2027) & (US$ Million)
Table 102. Middle East and Africa Location Based Entertainment Hardware Sales by Country (2016-2021) & (K Units)
Table 103. Middle East and Africa Location Based Entertainment Hardware Sales by Country (2022-2027) & (K Units)
Table 104. Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2016-2021) & (US$ Million)
Table 105. Middle East and Africa Location Based Entertainment Hardware Revenue by Country (2022-2027) & (US$ Million)
Table 106. Oculus Corporation Information
Table 107. Oculus Description and Major Businesses
Table 108. Oculus Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 109. Oculus Location Based Entertainment Hardware Product
Table 110. Oculus Recent Developments
Table 111. Vicon Corporation Information
Table 112. Vicon Description and Major Businesses
Table 113. Vicon Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 114. Vicon Location Based Entertainment Hardware Product
Table 115. Vicon Recent Developments
Table 116. KATVR Corporation Information
Table 117. KATVR Description and Major Businesses
Table 118. KATVR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 119. KATVR Location Based Entertainment Hardware Product
Table 120. KATVR Recent Developments
Table 121. Vrsenal Corporation Information
Table 122. Vrsenal Description and Major Businesses
Table 123. Vrsenal Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 124. Vrsenal Location Based Entertainment Hardware Product
Table 125. Vrsenal Recent Developments
Table 126. Virtuix Omni Corporation Information
Table 127. Virtuix Omni Description and Major Businesses
Table 128. Virtuix Omni Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 129. Virtuix Omni Location Based Entertainment Hardware Product
Table 130. Virtuix Omni Recent Developments
Table 131. Stricker VR Corporation Information
Table 132. Stricker VR Description and Major Businesses
Table 133. Stricker VR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 134. Stricker VR Location Based Entertainment Hardware Product
Table 135. Stricker VR Recent Developments
Table 136. Optitrack Corporation Information
Table 137. Optitrack Description and Major Businesses
Table 138. Optitrack Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 139. Optitrack Location Based Entertainment Hardware Product
Table 140. Optitrack Recent Developments
Table 141. HP Corporation Information
Table 142. HP Description and Major Businesses
Table 143. HP Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 144. HP Location Based Entertainment Hardware Product
Table 145. HP Recent Developments
Table 146. HTC Vive Corporation Information
Table 147. HTC Vive Description and Major Businesses
Table 148. HTC Vive Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 149. HTC Vive Location Based Entertainment Hardware Product
Table 150. HTC Vive Recent Developments
Table 151. Ultrahaptics Corporation Information
Table 152. Ultrahaptics Description and Major Businesses
Table 153. Ultrahaptics Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 154. Ultrahaptics Location Based Entertainment Hardware Product
Table 155. Ultrahaptics Recent Developments
Table 156. Teslasuit Corporation Information
Table 157. Teslasuit Description and Major Businesses
Table 158. Teslasuit Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 159. Teslasuit Location Based Entertainment Hardware Product
Table 160. Teslasuit Recent Developments
Table 161. Tactical Haptics Corporation Information
Table 162. Tactical Haptics Description and Major Businesses
Table 163. Tactical Haptics Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 164. Tactical Haptics Location Based Entertainment Hardware Product
Table 165. Tactical Haptics Recent Developments
Table 166. SUBPAC Corporation Information
Table 167. SUBPAC Description and Major Businesses
Table 168. SUBPAC Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 169. SUBPAC Location Based Entertainment Hardware Product
Table 170. SUBPAC Recent Developments
Table 171. Ballast VR Corporation Information
Table 172. Ballast VR Description and Major Businesses
Table 173. Ballast VR Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 174. Ballast VR Location Based Entertainment Hardware Product
Table 175. Ballast VR Recent Developments
Table 176. HoloSuit Corporation Information
Table 177. HoloSuit Description and Major Businesses
Table 178. HoloSuit Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 179. HoloSuit Location Based Entertainment Hardware Product
Table 180. HoloSuit Recent Developments
Table 181. Sony Corporation Information
Table 182. Sony Description and Major Businesses
Table 183. Sony Location Based Entertainment Hardware Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 184. Sony Location Based Entertainment Hardware Product
Table 185. Sony Recent Developments
Table 186. Key Raw Materials Lists
Table 187. Raw Materials Key Suppliers Lists
Table 188. Location Based Entertainment Hardware Distributors List
Table 189. Location Based Entertainment Hardware Customers List
Table 190. Location Based Entertainment Hardware Market Trends
Table 191. Location Based Entertainment Hardware Market Drivers
Table 192. Location Based Entertainment Hardware Market Challenges
Table 193. Location Based Entertainment Hardware Market Restraints
Table 194. Research Programs/Design for This Report
Table 195. Key Data Information from Secondary Sources
Table 196. Key Data Information from Primary Sources
List of Figures
Figure 1. Location Based Entertainment Hardware Product Picture
Figure 2. Global Location Based Entertainment Hardware Market Share by Type in 2020 & 2027
Figure 3. VR Headset Product Picture
Figure 4. Camera Product Picture
Figure 5. Others Product Picture
Figure 6. Global Location Based Entertainment Hardware Market Share by Application in 2020 & 2027
Figure 7. Home
Figure 8. Business
Figure 9. Location Based Entertainment Hardware Report Years Considered
Figure 10. Global Location Based Entertainment Hardware Sales 2016-2027 (K Units)
Figure 11. Global Location Based Entertainment Hardware Revenue, (US$ Million), 2016 VS 2021 VS 2027
Figure 12. Global Location Based Entertainment Hardware Revenue 2016-2027 (US$ Million)
Figure 13. Global Location Based Entertainment Hardware Revenue Market Share by Region in Percentage: 2020 Versus 2027
Figure 14. Global Location Based Entertainment Hardware Sales Market Share by Region (2016-2021)
Figure 15. Global Location Based Entertainment Hardware Sales Market Share by Region (2022-2027)
Figure 16. North America Location Based Entertainment Hardware Sales YoY (2016-2027) & (K Units)
Figure 17. North America Location Based Entertainment Hardware Revenue YoY (2016-2027) & (US$ Million)
Figure 18. Europe Location Based Entertainment Hardware Sales YoY (2016-2027) & (K Units)
Figure 19. Europe Location Based Entertainment Hardware Revenue YoY (2016-2027) & (US$ Million)
Figure 20. Asia-Pacific Location Based Entertainment Hardware Sales YoY (2016-2027) & (K Units)
Figure 21. Asia-Pacific Location Based Entertainment Hardware Revenue YoY (2016-2027) & (US$ Million)
Figure 22. Latin America Location Based Entertainment Hardware Sales YoY (2016-2027) & (K Units)
Figure 23. Latin America Location Based Entertainment Hardware Revenue YoY (2016-2027) & (US$ Million)
Figure 24. Middle East & Africa Location Based Entertainment Hardware Sales YoY (2016-2027) & (K Units)
Figure 25. Middle East & Africa Location Based Entertainment Hardware Revenue YoY (2016-2027) & (US$ Million)
Figure 26. The Top 10 and Top 5 Players Market Share by Location Based Entertainment Hardware Sales in 2020
Figure 27. The Top 10 and Top 5 Players Market Share by Location Based Entertainment Hardware Revenue in 2020
Figure 28. Location Based Entertainment Hardware Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2016 VS 2020
Figure 29. Global Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
Figure 30. Global Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
Figure 31. Global Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
Figure 32. Global Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
Figure 33. North America Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
Figure 34. North America Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
Figure 35. North America Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
Figure 36. North America Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
Figure 37. North America Location Based Entertainment Hardware Sales Share by Country (2016-2027)
Figure 38. North America Location Based Entertainment Hardware Revenue Share by Country (2016-2027)
Figure 39. United States Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 40. Canada Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 41. Europe Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
Figure 42. Europe Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
Figure 43. Europe Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
Figure 44. Europe Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
Figure 45. Europe Location Based Entertainment Hardware Sales Share by Country (2016-2027)
Figure 46. Europe Location Based Entertainment Hardware Revenue Share by Country (2016-2027)
Figure 47. Germany Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 48. France Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 49. U.K. Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 50. Italy Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 51. Russia Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 52. Asia Pacific Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
Figure 53. Asia Pacific Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
Figure 54. Asia Pacific Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
Figure 55. Asia Pacific Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
Figure 56. Asia Pacific Location Based Entertainment Hardware Sales Share by Region (2016-2027)
Figure 57. Asia Pacific Location Based Entertainment Hardware Revenue Share by Region (2016-2027)
Figure 58. China Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 59. Japan Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 60. South Korea Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 61. India Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 62. Australia Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 63. China Taiwan Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 64. Indonesia Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 65. Thailand Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 66. Malaysia Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 67. Latin America Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
Figure 68. Latin America Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
Figure 69. Latin America Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
Figure 70. Latin America Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
Figure 71. Latin America Location Based Entertainment Hardware Sales Share by Country (2016-2027)
Figure 72. Latin America Location Based Entertainment Hardware Revenue Share by Country (2016-2027)
Figure 73. Mexico Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 74. Brazil Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 75. Argentina Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 76. Colombia Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 77. Middle East and Africa Location Based Entertainment Hardware Sales Market Share by Type (2016-2027)
Figure 78. Middle East and Africa Location Based Entertainment Hardware Revenue Market Share by Type (2016-2027)
Figure 79. Middle East and Africa Location Based Entertainment Hardware Sales Market Share by Application (2016-2027)
Figure 80. Middle East and Africa Location Based Entertainment Hardware Revenue Market Share by Application (2016-2027)
Figure 81. Middle East and Africa Location Based Entertainment Hardware Sales Share by Country (2016-2027)
Figure 82. Middle East and Africa Location Based Entertainment Hardware Revenue Share by Country (2016-2027)
Figure 83. Turkey Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 84. Saudi Arabia Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 85. UAE Location Based Entertainment Hardware Revenue (2016-2027) & (US$ Million)
Figure 86. Location Based Entertainment Hardware Value Chain
Figure 87. Location Based Entertainment Hardware Production Process
Figure 88. Channels of Distribution
Figure 89. Distributors Profiles
Figure 90. Bottom-up and Top-down Approaches for This Report
Figure 91. Data Triangulation
Figure 92. Key Executives Interviewed