▶ 調査レポート

コネクテッドゲームコンソールの世界市場 2020年

• 英文タイトル:Global Connected Game Console Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025

GlobalInfoResearchが調査・発行した産業分析レポートです。コネクテッドゲームコンソールの世界市場 2020年 / Global Connected Game Console Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025 / GIR201102785資料のイメージです。• レポートコード:GIR201102785
• 出版社/出版日:GlobalInfoResearch / 2020年10月20日
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、108ページ
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レポート概要
本書では、コネクテッドゲームコンソールの世界市場を調査対象にし、コネクテッドゲームコンソールの市場概要、メーカー情報、メーカー別販売量・売上・市場シェア、地域別市場分析(北米、アメリカ、ヨーロッパ、アジア、日本、中国、南米、中東・アフリカ)、種類別分析(スタンドアロン型コンソール、手持ち型コンソール)、用途別分析(商業、家庭、その他)、市場予測(2021年~2025年)、販売チャンネル・代理店分析情報などを整理しました。
・市場概要
・メーカー情報:Microsoft、NVIDIA、Sony、Nintendo
・メーカー別販売量、売上、市場シェア
・コネクテッドゲームコンソールの地域別市場分析
・コネクテッドゲームコンソールの北米市場規模2015-2020:アメリカ、カナダ、メキシコ
・コネクテッドゲームコンソールのヨーロッパ市場規模2015-2020:ドイツ、イギリス、フランス、ロシアなど
・コネクテッドゲームコンソールのアジア市場規模2015-2020:日本、中国、韓国、インド、東南アジアなど
・コネクテッドゲームコンソールの南米市場規模2015-2020:ブラジル、アルゼンチンなど
・コネクテッドゲームコンソールの中東・アフリカ市場規模2015-2020:サウジアラビア、トルコ、エジプト、南アフリカなど
・コネクテッドゲームコンソールの種類別市場規模2015-2020:スタンドアロン型コンソール、手持ち型コンソール
・コネクテッドゲームコンソールの用途別市場規模2015-2020:商業、家庭、その他
・コネクテッドゲームコンソールの世界市場予測2021-2025:地域別、種類別、用途別
・販売チャンネル・代理店分析
・調査の結果・結論

Market Overview
The global Connected Game Console market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Connected Game Console market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Connected Game Console market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Connected Game Console market has been segmented into
Standalone Console
Handheld Console

By Application, Connected Game Console has been segmented into:
Commercial
Home Use
Others

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Connected Game Console market presented in the report. This section sheds light on the sales growth of different regional and country-level Connected Game Console markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Connected Game Console market.

The report offers in-depth assessment of the growth and other aspects of the Connected Game Console market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, etc.)
Middle East & Africa (Saudi Arabia, Egypt, Nigeria and South Africa)

Competitive Landscape and Connected Game Console Market Share Analysis
Connected Game Console competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Connected Game Console sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Connected Game Console sales, revenue and market share for each player covered in this report.

The major players covered in Connected Game Console are:
Microsoft
NVIDIA
Sony
Nintendo

Among other players domestic and global, Connected Game Console market share data is available for global, North America, Europe, Asia-Pacific, Middle East and Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Connected Game Console product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Connected Game Console, with price, sales, revenue and global market share of Connected Game Console in 2018 and 2019.
Chapter 3, the Connected Game Console competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Connected Game Console breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2015 to 2020.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 12, Connected Game Console market forecast, by regions, type and application, with sales and revenue, from 2020 to 2025.
Chapter 13, 14 and 15, to describe Connected Game Console sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

Table of Contents

1 Market Overview
1.1 Connected Game Console Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Connected Game Console Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Standalone Console
1.2.3 Handheld Console
1.3 Market Analysis by Application
1.3.1 Overview: Global Connected Game Console Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Commercial
1.3.3 Home Use
1.3.4 Others
1.4 Overview of Global Connected Game Console Market
1.4.1 Global Connected Game Console Market Status and Outlook (2015-2025)
1.4.2 North America (United States, Canada and Mexico)
1.4.3 Europe (Germany, France, United Kingdom, Russia and Italy)
1.4.4 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.5 South America, Middle East & Africa
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Microsoft SWOT Analysis
2.1.4 Microsoft Product and Services
2.1.5 Microsoft Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.2 NVIDIA
2.2.1 NVIDIA Details
2.2.2 NVIDIA Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 NVIDIA SWOT Analysis
2.2.4 NVIDIA Product and Services
2.2.5 NVIDIA Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Sony SWOT Analysis
2.3.4 Sony Product and Services
2.3.5 Sony Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
2.4 Nintendo
2.4.1 Nintendo Details
2.4.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Nintendo SWOT Analysis
2.4.4 Nintendo Product and Services
2.4.5 Nintendo Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
3 Sales, Revenue and Market Share by Manufacturer
3.1 Global Connected Game Console Sales and Market Share by Manufacturer (2018-2019)
3.2 Global Connected Game Console Revenue and Market Share by Manufacturer (2018-2019)
3.3 Market Concentration Rate
3.3.1 Top 3 Connected Game Console Manufacturer Market Share in 2019
3.3.2 Top 6 Connected Game Console Manufacturer Market Share in 2019
3.4 Market Competition Trend
4 Global Market Analysis by Regions
4.1 Global Connected Game Console Sales, Revenue and Market Share by Regions
4.1.1 Global Connected Game Console Sales and Market Share by Regions (2015-2020)
4.1.2 Global Connected Game Console Revenue and Market Share by Regions (2015-2020)
4.2 North America Connected Game Console Sales and Growth Rate (2015-2020)
4.3 Europe Connected Game Console Sales and Growth Rate (2015-2020)
4.4 Asia-Pacific Connected Game Console Sales and Growth Rate (2015-2020)
4.5 South America Connected Game Console Sales and Growth Rate (2015-2020)
4.6 Middle East and Africa Connected Game Console Sales and Growth Rate (2015-2020)
5 North America by Country
5.1 North America Connected Game Console Sales, Revenue and Market Share by Country
5.1.1 North America Connected Game Console Sales and Market Share by Country (2015-2020)
5.1.2 North America Connected Game Console Revenue and Market Share by Country (2015-2020)
5.2 United States Connected Game Console Sales and Growth Rate (2015-2020)
5.3 Canada Connected Game Console Sales and Growth Rate (2015-2020)
5.4 Mexico Connected Game Console Sales and Growth Rate (2015-2020)
6 Europe by Country
6.1 Europe Connected Game Console Sales, Revenue and Market Share by Country
6.1.1 Europe Connected Game Console Sales and Market Share by Country (2015-2020)
6.1.2 Europe Connected Game Console Revenue and Market Share by Country (2015-2020)
6.2 Germany Connected Game Console Sales and Growth Rate (2015-2020)
6.3 UK Connected Game Console Sales and Growth Rate (2015-2020)
6.4 France Connected Game Console Sales and Growth Rate (2015-2020)
6.5 Russia Connected Game Console Sales and Growth Rate (2015-2020)
6.6 Italy Connected Game Console Sales and Growth Rate (2015-2020)
7 Asia-Pacific by Regions
7.1 Asia-Pacific Connected Game Console Sales, Revenue and Market Share by Regions
7.1.1 Asia-Pacific Connected Game Console Sales and Market Share by Regions (2015-2020)
7.1.2 Asia-Pacific Connected Game Console Revenue and Market Share by Regions (2015-2020)
7.2 China Connected Game Console Sales and Growth Rate (2015-2020)
7.3 Japan Connected Game Console Sales and Growth Rate (2015-2020)
7.4 Korea Connected Game Console Sales and Growth Rate (2015-2020)
7.5 India Connected Game Console Sales and Growth Rate (2015-2020)
7.6 Southeast Asia Connected Game Console Sales and Growth Rate (2015-2020)
7.7 Australia Connected Game Console Sales and Growth Rate (2015-2020)
8 South America by Country
8.1 South America Connected Game Console Sales, Revenue and Market Share by Country
8.1.1 South America Connected Game Console Sales and Market Share by Country (2015-2020)
8.1.2 South America Connected Game Console Revenue and Market Share by Country (2015-2020)
8.2 Brazil Connected Game Console Sales and Growth Rate (2015-2020)
8.3 Argentina Connected Game Console Sales and Growth Rate (2015-2020)
9 Middle East & Africa by Countries
9.1 Middle East & Africa Connected Game Console Sales, Revenue and Market Share by Country
9.1.1 Middle East & Africa Connected Game Console Sales and Market Share by Country (2015-2020)
9.1.2 Middle East & Africa Connected Game Console Revenue and Market Share by Country (2015-2020)
9.2 Saudi Arabia Connected Game Console Sales and Growth Rate (2015-2020)
9.3 Turkey Connected Game Console Sales and Growth Rate (2015-2020)
9.4 Egypt Connected Game Console Sales and Growth Rate (2015-2020)
9.5 South Africa Connected Game Console Sales and Growth Rate (2015-2020)
10 Market Segment by Type
10.1 Global Connected Game Console Sales and Market Share by Type (2015-2020)
10.2 Global Connected Game Console Revenue and Market Share by Type (2015-2020)
10.3 Global Connected Game Console Price by Type (2015-2020)
11 Global Connected Game Console Market Segment by Application
11.1 Global Connected Game Console Sales Market Share by Application (2015-2020)
11.2 Global Connected Game Console Revenue Market Share by Application (2015-2020)
11.3 Global Connected Game Console Price by Application (2015-2020)
12 Market Forecast
12.1 Global Connected Game Console Sales, Revenue and Growth Rate (2021-2025)
12.2 Connected Game Console Market Forecast by Regions (2021-2025)
12.2.1 North America Connected Game Console Market Forecast (2021-2025)
12.2.2 Europe Connected Game Console Market Forecast (2021-2025)
12.2.3 Asia-Pacific Connected Game Console Market Forecast (2021-2025)
12.2.4 South America Connected Game Console Market Forecast (2021-2025)
12.2.5 Middle East & Africa Connected Game Console Market Forecast (2021-2025)
12.3 Connected Game Console Market Forecast by Type (2021-2025)
12.3.1 Global Connected Game Console Sales Forecast by Type (2021-2025)
12.3.2 Global Connected Game Console Market Share Forecast by Type (2021-2025)
12.4 Connected Game Console Market Forecast by Application (2021-2025)
12.4.1 Global Connected Game Console Sales Forecast by Application (2021-2025)
12.4.2 Global Connected Game Console Market Share Forecast by Application (2021-2025)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Data Source
15.3 Disclaimer
15.4 About US

List of Tables

Table 1. Global Connected Game Console Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Connected Game Console by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Connected Game Console Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Market Opportunities in Next Few Years
Table 5. Market Risks Analysis
Table 6. Market Drivers
Table 7. Microsoft Basic Information, Manufacturing Base and Competitors
Table 8. Microsoft Connected Game Console Major Business
Table 9. Microsoft Connected Game Console Total Revenue (USD Million) (2018-2019)
Table 10. Microsoft SWOT Analysis
Table 11. Microsoft Connected Game Console Product and Services
Table 12. Microsoft Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 13. NVIDIA Basic Information, Manufacturing Base and Competitors
Table 14. NVIDIA Connected Game Console Major Business
Table 15. NVIDIA Connected Game Console Total Revenue (USD Million) (2018-2019)
Table 16. NVIDIA SWOT Analysis
Table 17. NVIDIA Connected Game Console Product and Services
Table 18. NVIDIA Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 19. Sony Basic Information, Manufacturing Base and Competitors
Table 20. Sony Connected Game Console Major Business
Table 21. Sony Connected Game Console Total Revenue (USD Million) (2018-2019)
Table 22. Sony SWOT Analysis
Table 23. Sony Connected Game Console Product and Services
Table 24. Sony Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 25. Nintendo Basic Information, Manufacturing Base and Competitors
Table 26. Nintendo Connected Game Console Major Business
Table 27. Nintendo Connected Game Console Total Revenue (USD Million) (2018-2019)
Table 28. Nintendo SWOT Analysis
Table 29. Nintendo Connected Game Console Product and Services
Table 30. Nintendo Connected Game Console Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
Table 31. Global Connected Game Console Sales by Manufacturer (2018-2019) (K Units)
Table 32. Global Connected Game Console Revenue by Manufacturer (2018-2019) (USD Million)
Table 33. Global Connected Game Console Sales by Regions (2015-2020) (K Units)
Table 34. Global Connected Game Console Sales Market Share by Regions (2015-2020)
Table 35. Global Connected Game Console Revenue by Regions (2015-2020) (USD Million)
Table 36. North America Connected Game Console Sales by Countries (2015-2020) (K Units)
Table 37. North America Connected Game Console Sales Market Share by Countries (2015-2020)
Table 38. North America Connected Game Console Revenue by Countries (2015-2020) (USD Million)
Table 39. North America Connected Game Console Revenue Market Share by Countries (2015-2020)
Table 40. Europe Connected Game Console Sales by Countries (2015-2020) (K Units)
Table 41. Europe Connected Game Console Sales Market Share by Countries (2015-2020)
Table 42. Europe Connected Game Console Revenue by Countries (2015-2020) (USD Million)
Table 43. Asia-Pacific Connected Game Console Sales by Regions (2015-2020) (K Units)
Table 44. Asia-Pacific Connected Game Console Sales Market Share by Regions (2015-2020)
Table 45. Asia-Pacific Connected Game Console Revenue by Regions (2015-2020) (USD Million)
Table 46. South America Connected Game Console Sales by Countries (2015-2020) (K Units)
Table 47. South America Connected Game Console Sales Market Share by Countries (2015-2020)
Table 48. South America Connected Game Console Revenue by Countries (2015-2020) (USD Million)
Table 49. South America Connected Game Console Revenue Market Share by Countries (2015-2020)
Table 50. Middle East & Africa Connected Game Console Sales by Countries (2015-2020) (K Units)
Table 51. Middle East & Africa Connected Game Console Sales Market Share by Countries (2015-2020)
Table 52. Middle East & Africa Connected Game Console Revenue by Countries (2015-2020) (USD Million)
Table 53. Middle East & Africa Connected Game Console Revenue Market Share by Countries (2015-2020)
Table 54. Global Connected Game Console Sales by Type (2015-2020) (K Units)
Table 55. Global Connected Game Console Sales Share by Type (2015-2020)
Table 56. Global Connected Game Console Revenue by Type (2015-2020) (USD Million)
Table 57. Global Connected Game Console Revenue Share by Type (2015-2020)
Table 58. Global Connected Game Console Sales by Application (2015-2020) (K Units)
Table 59. Global Connected Game Console Sales Share by Application (2015-2020)
Table 60. Global Connected Game Console Sales Forecast by Regions (2021-2025) (K Units)
Table 61. Global Connected Game Console Market Share Forecast by Regions (2021-2025)
Table 62. Global Connected Game Console Sales Forecast by Type (2021-2025) (K Units)
Table 63. Global Connected Game Console Market Share Forecast by Type (2021-2025)
Table 64. Global Connected Game Console Sales Forecast by Application (2021-2025)
Table 65. Global Connected Game Console Market Share Forecast by Application (2021-2025)
Table 66. Direct Channel Pros & Cons
Table 67. Indirect Channel Pros & Cons
Table 68. Distributors/Traders/ Dealers List
List of Figures
Figure 1. Connected Game Console Picture
Figure 2. Global Sales Market Share of Connected Game Console by Type in 2019
Figure 3. Standalone Console Picture
Figure 4. Handheld Console Picture
Figure 5. Connected Game Console Sales Market Share by Application in 2018
Figure 6. Commercial Picture
Figure 7. Home Use Picture
Figure 8. Others Picture
Figure 9. Global Connected Game Console Market Status and Outlook (2015-2025) (USD Million)
Figure 10. United States Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 11. Canada Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 12. Mexico Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 13. Germany Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 14. France Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 15. UK Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 16. Russia Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 17. Italy Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 18. China Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 19. Japan Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 20. Korea Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 21. India Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 22. Southeast Asia Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 23. Australia Connected Game Console Revenue (Value) and Growth Rate (2015-2025) (USD Million)
Figure 24. Brazil Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 25. Egypt Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 26. Saudi Arabia Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 27. South Africa Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 28. Turkey Connected Game Console Revenue (Value) and Growth Rate (2015-2025)
Figure 29. Global Connected Game Console Sales Market Share by Manufacturer in 2019
Figure 30. Global Connected Game Console Revenue Market Share by Manufacturer in 2019
Figure 31. Top 3 Connected Game Console Manufacturer (Revenue) Market Share in 2019
Figure 32. Top 6 Connected Game Console Manufacturer (Revenue) Market Share in 2019
Figure 33. Key Manufacturer Market Share Trend
Figure 34. Global Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 35. Global Connected Game Console Revenue and Growth Rate (2015-2020) (USD Million)
Figure 36. Global Connected Game Console Revenue Market Share by Regions (2015-2020)
Figure 37. Global Connected Game Console Revenue Market Share by Regions in 2018
Figure 38. North America Connected Game Console Sales and Growth Rate (2015-2020)
Figure 39. Europe Connected Game Console Sales and Growth Rate (2015-2020)
Figure 40. Asia-Pacific Connected Game Console Sales and Growth Rate (2015-2020)
Figure 41. South America Connected Game Console Sales and Growth Rate (2015-2020)
Figure 42. Middle East & Africa Connected Game Console Sales and Growth Rate (2015-2020)
Figure 43. North America Connected Game Console Revenue and Growth Rate (2015-2020) (USD Million)
Figure 44. North America Connected Game Console Sales Market Share by Countries (2015-2020)
Figure 45. North America Connected Game Console Sales Market Share by Countries in 2018
Figure 46. North America Connected Game Console Revenue Market Share by Countries (2015-2020) (USD Million)
Figure 47. North America Connected Game Console Revenue Market Share by Countries in 2018
Figure 48. United States Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 49. Canada Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 50. Mexico Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 51. Europe Connected Game Console Revenue and Growth Rate (2015-2020) (USD Million)
Figure 52. Europe Connected Game Console Revenue Market Share by Countries (2015-2020)
Figure 53. Europe Connected Game Console Revenue Market Share by Countries in 2019
Figure 54. Germany Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 55. UK Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 56. France Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 57. Russia Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 58. Italy Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 59. Asia-Pacific Connected Game Console Revenue and Growth Rate (2015-2020) (USD Million)
Figure 60. Asia-Pacific Connected Game Console Sales Market Share by Regions 2019
Figure 61. Asia-Pacific Connected Game Console Revenue Market Share by Regions 2019
Figure 62. China Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 63. Japan Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 64. Korea Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 65. India Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 66. Southeast Asia Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 67. South America Connected Game Console Revenue and Growth Rate (2015-2020) (USD Million)
Figure 68. South America Connected Game Console Sales Market Share by Countries in 2019
Figure 69. South America Connected Game Console Revenue Market Share by Countries in 2019
Figure 70. Brazil Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 71. Argentina Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 72. Middle East and Africa Connected Game Console Revenue and Growth Rate (2015-2020) (USD Million)
Figure 73. Middle East and Africa Connected Game Console Sales Market Share by Countries in 2019
Figure 74. Middle East and Africa Connected Game Console Revenue Market Share by Countries (2015-2020)
Figure 75. Middle East and Africa Connected Game Console Revenue Market Share by Countries in 2019
Figure 76. Saudi Arabia Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 77. Egypt Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 78. Turkey Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 79. South Africa Connected Game Console Sales and Growth Rate (2015-2020) (K Units)
Figure 80. Global Connected Game Console Sales and Growth Rate (2021-2025) (K Units)
Figure 81. Global Connected Game Console Revenue and Growth Rate (2021-2025) (USD Million)
Figure 82. North America Sales Connected Game Console Market Forecast (2021-2025) (K Units)
Figure 83. Europe Sales Connected Game Console Market Forecast (2021-2025) (K Units)
Figure 84. Asia-Pacific Sales Connected Game Console Market Forecast (2021-2025) (K Units)
Figure 85. South America Sales Connected Game Console Market Forecast (2021-2025) (K Units)
Figure 86. Middle East & Africa Sales Connected Game Console Market Forecast (2021-2025) (K Units)
Figure 87. Sales Channel: Direct Channel vs Indirect Channel